I meant to say "image plane", not "image place"....

On 10 May 2013 17:27, Michael Garrett <[email protected]> wrote:

> Hi Ben,
>
> We're having this issue right now and I'm wondering if you found a
> satisfactory solution. I thought maybe we could do a bit of hand written
> vex code using a vex code node (not exactly sure here but guessing based on
> RSL conventions...) that would force a float data type to be stored in a
> variable name that we would want.
>
> Also, does having a period in the image plane name screw it up? Like can
> you just name a "depth" image place "depth.Z"? Probably not, that would be
> too easy.
>
> Thanks,
> Michael
>
>
>
> On 21 December 2011 05:41, Ben Dickson <[email protected]> wrote:
>
>> In a Mantra node, if I output some variable as a "VEX Type: float type",
>>
>> http://i.imgur.com/6Ea62.png
>>
>> ...then resulting EXR has a channel list like this:
>>
>> channels (type chlist):
>>     A, 16-bit floating-point, sampling 1 1
>>     B, 16-bit floating-point, sampling 1 1
>>     G, 16-bit floating-point, sampling 1 1
>>     Op_Id, 32-bit floating-point, sampling 1 1
>>     R, 16-bit floating-point, sampling 1 1
>>
>> This Op_Id channel is read into "other.Op_Id" in Nuke, which seems
>> reasonable, but you can only see the name in a Copy node (the Shuffle
>> just shows it very similarly to a red channel of "other"):
>>
>> http://i.imgur.com/1FCpz.png
>>
>> If I select "vector type" in Mantra, it duplicates the data into Op_Id.r
>> Op_Id.g Op_Id.b and this shows up nicely in Nuke as a layer, but the EXR
>> is 3 times as large..
>>
>> Anyone found a good solution to this?
>> --
>> ben dickson
>> 2D TD | [email protected]
>> rising sun pictures | www.rsp.com.au
>> _______________________________________________
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>>
>
>
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