there are times when you have use for deep without having multiple values
per pixel

for example:
*you have a single object rendered out that you wanna comp into a deep comp.
*you just want to use as 3d space reference by converting it to points so
you can position cards etc

G


On Mon, May 20, 2013 at 9:26 AM, cbmiles
<[email protected]>wrote:

> **
> I recently watched a video on youtube stating that you could create deep
> data from Z-Depth.
>
> http://www.youtube.com/watch?v=59fnQW_KUOU
>
> His approach was to copy rgba.red to depth.z and then attach a
> DeepFromImage node.
>
> Z-Depth is determined by the brightness value per pixel given from the 3D
> render. This brightness value represents from my understanding one value
> per pixel, unlike Deep Data which holds multiple opacity values per pixel.
> He also neglected the bit depth issue of the Z-Depth pass in question? Any
> image created using this technique will not be a true deep image as the
> ability to manipulate the Z would leave you with an extremely inaccurate
> *deep image
>
> Anyone with any ideas what this would be used for?
>
>
> ------------------------------
>
> When I grow up... I want to be a compositor
>
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