yes, it's been like this for a long time; sometimes you can't see the
spline and you have to adjust the near clipping plane to make it visible.
On 10/07/13 08:27, Michael Garrett wrote:
I've found that the ability to edit a roto shape in context of a
downstream transform on a Card3D in an ImagePlane type of gizmo can be
a bit flakey, but have come to the conclusion that it's down to the
input camera node's near clipping plane - not too large, not too
small. A value of 0.1 in my small sample of tests. At least on the
ImagePlane-ish gizmo that I've made which is similar in spirit to the
one on Nukepedia. Has anyone else noticed this? I hope that's
consistent so that I always know how to get the roto shape to display
in future.
Thanks,
Michael
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