Hi there,

I would like to generate a 3D Vectorfield LUT from a RotoMask and a PointPosition/WorldSpaceCoordinates Pass.

It is an animated Camera sequence with non-moving objects.

My idea is to do a roto-mask just from one frame and generate a LUT-MASK for the other frames.

I think this could work great but I need some help how to get the xyz - pixel values inside the mask to correspond to the CMSTestpattern for the vectorfield.

Has somebody did something similar or is there already a solution?

cheers,
Vincent

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