Hi there,
I would like to generate a 3D Vectorfield LUT from a RotoMask and a
PointPosition/WorldSpaceCoordinates Pass.
It is an animated Camera sequence with non-moving objects.
My idea is to do a roto-mask just from one frame and generate a
LUT-MASK for the other frames.
I think this could work great but I need some help how to get the xyz
- pixel values inside the mask to correspond to the CMSTestpattern for
the vectorfield.
Has somebody did something similar or is there already a solution?
cheers,
Vincent
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