That's the method I use 95% of the time. 
We have a simple gizmo based on it. The trick is to get a crop of the reference 
frame of a representative area set to reformat, blur, reformat back up, divide, 
then multiply source. 

Then if the flicker's not global mask the result off. 

Great for match flicker too, just reverse the divide's inputs. 

Howard

> On 27 Apr 2014, at 04:52 pm, Richard Bobo <richb...@mac.com> wrote:
> 
> Frank,
> 
> Keeping it for future reference - thanks!
> 
> I’ve used GenArts/Sapphire FlickerMatch in the past and had good results, but 
> *free* is always a better solution!   ;^)
> 
> Rich
> 
> 
> 
> Rich Bobo
> Senior VFX Compositor
> Armstrong White
> Email:  rich.b...@armstrong-white.com
> http://armstrong-white.com/
> 
> Email:  richb...@mac.com
> Mobile:  (248) 840-2665
> Web:  http://richbobo.com/
> 
> "A musician must make music, an artist must paint, a poet must write, if he 
> is to be ultimately at peace with himself. What a man can be, he must be."
> - Abraham Maslow (1908-1970) American Psychologist
> 
> 
> 
> 
> 
>> On Apr 26, 2014, at 7:52 PM, Frank Rueter|OHUfx <fr...@ohufx.com> wrote:
>> 
>> I often find that the easiest deflicker setup works best and fastest for 
>> global flicker:
>> use a frame hold to and divide a blurred version of it by the moving footage 
>> that is blurred by the same amount. Than multiply the result back onto the 
>> original footage:
>> 
>> Group {
>>  inputs 0
>>  name Group1
>>  label "flickering footage"
>>  selected true
>>  xpos -329
>>  ypos -406
>> }
>>  CheckerBoard2 {
>>   inputs 0
>>   name CheckerBoard1
>>   xpos -166
>>   ypos -317
>>  }
>>  Transform {
>>   rotate {{frame*10}}
>>   scale 1.8
>>   center {1024 778}
>>   name Transform1
>>   xpos -166
>>   ypos -245
>>  }
>>  Multiply {
>>   value {{random(frame)}}
>>   name Multiply1
>>   xpos -166
>>   ypos -219
>>  }
>>  Shuffle {
>>   alpha white
>>   name Shuffle1
>>   xpos -166
>>   ypos -181
>>  }
>>  Output {
>>   name Output1
>>   xpos -166
>>   ypos -81
>>  }
>> end_group
>> Dot {
>>  name Dot2
>>  selected true
>>  xpos -295
>>  ypos -304
>> }
>> set N6b18140 [stack 0]
>> Dot {
>>  name Dot3
>>  selected true
>>  xpos -65
>>  ypos -304
>> }
>> Blur {
>>  size 2000
>>  name Blur1
>>  label "adjust to balance deflicker and ghosting"
>>  selected true
>>  xpos -99
>>  ypos -275
>> }
>> set N6bf6420 [stack 0]
>> Dot {
>>  name Dot1
>>  selected true
>>  xpos 80
>>  ypos -259
>> }
>> FrameHold {
>>  first_frame 1
>>  name FrameHold1
>>  label "frame at which to retain luminance"
>>  selected true
>>  xpos 46
>>  ypos -223
>> }
>> Dot {
>>  name Dot4
>>  selected true
>>  xpos 80
>>  ypos -173
>> }
>> push $N6bf6420
>> Merge2 {
>>  inputs 2
>>  operation divide
>>  name Merge1
>>  selected true
>>  xpos -99
>>  ypos -177
>> }
>> push $N6b18140
>> Merge2 {
>>  inputs 2
>>  operation multiply
>>  name Merge2
>>  selected true
>>  xpos -329
>>  ypos -177
>> }
>> 
>> 
>> 
>>> On 27/04/14 08:42, Magno Borgo wrote:
>>> Hi! Looking for tips and tricks on removing light flicker from stop 
>>> motion/timelapse animation in post, any leads? 
>>> Nuke preferably, but also open to plugins and other options. 
>>> 
>>> Thanks in advance.
>> 
>> -- 
>> <ohufxLogo_50x50.png>        vfx compositing | workflow customisation and 
>> consulting _______________________________________________
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