here's another one: http://www.nukepedia.com/gizmos/filter/height2normal
-- Deke Kincaid Creative Specialist The Foundry Skype: dekekincaid Tel: (310) 399 4555 - Mobile: (310) 883 4313 Web: www.thefoundry.co.uk Email: [email protected] On Tue, Apr 29, 2014 at 8:42 PM, Deke Kincaid <[email protected]> wrote: > http://www.crazybump.com/ > http://www.xnormal.net/ > > Crazy bump mac version has a free beta, also there are free tools on > windows (xnormal) and linux (gimp) etc.... You can extract a normal map & > height map from your image in one of those utilities. Sometimes it works > great, sometimes it doesn't works badly depending the image. You can then > bring it into Nuke, use the displacement shader to make it 3d and then use > that to relight. Also you could use the depthToPoints and then use that > with the relight node. > > Also looking at nukepedia there are some nuke gizmos which are similar to > crazybump/xnormal: > http://www.nukepedia.com/gizmos/image/normalmap > http://www.nukepedia.com/gizmos/filter/lumatonormal > > > -- > Deke Kincaid > Creative Specialist > The Foundry > Skype: dekekincaid > Tel: (310) 399 4555 - Mobile: (310) 883 4313 > Web: www.thefoundry.co.uk > Email: [email protected] > > > On Tue, Apr 29, 2014 at 7:56 PM, Darren Coombes <[email protected]>wrote: > >> Was talking to someone about a shot last night and I have a shot where a >> face needs to look like its appearing through a layer of goo. There was >> mention of using a “fake normals” of the 2d image to help light certain >> areas of the goo, but all i can think of is using some sort of luma key to >> light it. >> >> what is xNormal? >> >> Thanks for the reply Deke. >> >> *Darren Coombes * >> >> Check out some of my work*…* >> http://vimeo.com/82865049 <https://vimeo.com/82865049> >> >> *Mob: +61 418 631 079 <%2B61%20418%20631%20079>* >> *Skype: darrencoombes* >> *Twitter: @durwood81* >> >> On 30 Apr 2014, at 11:50 am, Deke Kincaid <[email protected]> wrote: >> >> Are you talking about a node that does something like crazy bump or >> xNormal? >> >> -- >> Deke Kincaid >> Creative Specialist >> The Foundry >> Skype: dekekincaid >> Tel: (310) 399 4555 - Mobile: (310) 883 4313 >> Web: www.thefoundry.co.uk >> Email: [email protected] >> >> >> On Tue, Apr 29, 2014 at 7:36 PM, Darren Coombes <[email protected]>wrote: >> >>> Is it possible to create a fake normals map from a 2d plate? Such as a >>> shot of a mans face? >>> >>> >>> *Darren Coombes* >>> >>> Check out some of my work*…* >>> http://vimeo.com/82865049 <https://vimeo.com/82865049> >>> >>> *Mob: +61 418 631 079 <%2B61%20418%20631%20079>* >>> *Skype: darrencoombes* >>> *Twitter: @durwood81* >>> >>> >>> _______________________________________________ >>> Nuke-users mailing list >>> [email protected], http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>> >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >> >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > >
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