Thanks Richard. Both work beautifully! I don't understand either why it's not part of Nuke by default. It should have been there since V1.
On Mon, Jun 23, 2014 at 11:08 AM, Richard Bobo <[email protected]> wrote: > Bruno-Pierre, > > Here are a couple of links on Nukepedia - there may be more. > > http://www.nukepedia.com/gizmos/3d/2-node-target-camera > > http://www.nukepedia.com/gizmos/3d/default-camera-with-target > > IMO — I think there ought to be a target camera checkbox available on the > default Nuke camera… > > > > Rich > > > > Rich Bobo > Senior VFX Compositor > Armstrong White > Email: [email protected] > http://armstrong-white.com/ > > Email: [email protected] > Mobile: (248) 840-2665 > Web: http://richbobo.com/ > > "Until one is committed, there is hesitancy, the chance to draw back > ineffectiveness. Concerning all acts of initiative and creation, there is > one elementary rule - the ignorance of which kills countless ideas and > splendid plans; that the moment one definitely commits oneself, then > Providence moves too. Things occur to help that would never otherwise have > occurred. A whole stream of events issues from the choice, raising in one's > favour all manner of unforeseen incidents and meetings and > material assistance, which no man could have dreamed would have come his > way." > - Goethe > > > > > > > > > > > > On Jun 23, 2014, at 10:56 AM, Bruno-Pierre Jobin <[email protected]> > wrote: > > Anyone know a good way to animate a camera's point of interest? > > -- > Bruno-Pierre Jobin > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > -- Bruno-Pierre Jobin
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