Aha, problem solved after an afternoon of troubleshooting.

The layer in Photoshop was set to 98%! So that was why the flattened
exported layer just didn't seem to match quite right.

Cheers,
Jordan
On Oct 20, 2014 3:11 PM, "Jordan O" <[email protected]> wrote:

> Time to bump this old thread again-
> I am also having issues getting alpha to match between Photoshop and nuke.
>
> Specifically, between
> a) a single layer exported from  Photoshop as a TIF with transparency
> B) the Photoshop file in Nuke with a shuffle node to isolate the layer
>
> The alphas just don't match. They're very close, so an obvious one like
> sRGB to linear is not the answer. It's not just gamma, the gain/ramp also
> is off.
> On Apr 29, 2014 4:25 PM, "Frank Rueter|OHUfx" <[email protected]> wrote:
>
>>  oops, sorry, Randy had already said the same - ignore me :)
>>
>> On 4/30/14, 11:21 AM, Frank Rueter|OHUfx wrote:
>>
>> Nuke would be doing the comp in linear light, whereas PS does it sRGB, so
>> you are probably looking at a gamma discrepancy of around 2.2.
>>
>> On 4/30/14, 1:51 AM, Florian Einfalt wrote:
>>
>> Sorry Deke, that doesn't work either. I have a feeling it is happening on
>> the PS side of things.
>> When I bring the PNG back into Nuke it looks exactly like the original.
>>
>>  Anyone familiar with Photoshop's alpha treatment?
>>
>>
>> On 29 April 2014 14:42, Deke Kincaid <[email protected]> wrote:
>>
>>> Maybe you have a straight alpha instead of a premultiplied one.  So try
>>> just adding a premult node.
>>>
>>>  -deke
>>>
>>> On Tuesday, April 29, 2014, Florian Einfalt <
>>> [email protected]> wrote:
>>>
>>>> Hi Deke,
>>>> thanks for that, did it just now and it doesn't change anything
>>>> unfortunately.
>>>>  When does the sRGB LUT get applied actually?
>>>>
>>>>  Thanks.
>>>> Flo
>>>>
>>>>
>>>> On 29 April 2014 14:28, Deke Kincaid <[email protected]> wrote:
>>>>
>>>> Nuke needs to unpremultiply the alpha before applying the sRGB lut and
>>>> the premultiply it again.  Did you check the "premultiplied" box in
>>>> the read node properties next to the lut selection?
>>>>
>>>>  -deke
>>>>
>>>>
>>>> On Tuesday, April 29, 2014, Florian Einfalt <
>>>> [email protected]> wrote:
>>>>
>>>>  I have tried to use:
>>>> png 8 and 16 bit
>>>> exr 16bit float
>>>> tiff 8 and 16bit
>>>>
>>>>  Same behavior with all of them.
>>>>
>>>>
>>>>  On 29 April 2014 12:20, Martin Constable <[email protected]>
>>>> wrote:
>>>>
>>>> An obvios suggestion maybe, but have you thought about moving your
>>>> workflow to tiffs? Or exrs?
>>>>
>>>> PNGs do not store info as floating point. They use integers instead.
>>>> This might be at the root of yr problem.
>>>>
>>>>
>>>> On 29 Apr, 2014, at 6:56 PM, Florian Einfalt <
>>>> [email protected]> wrote:
>>>>
>>>> > I tried both using 8bit per pixel and 16bit per pixel. No difference
>>>> unfortunately.
>>>> >
>>>> > Flo
>>>> >
>>>> >
>>>> > On 29 April 2014 11:51, Martin Constable <[email protected]>
>>>> wrote:
>>>> > Are yr pngs in 24 bit? That might help.
>>>> >
>>>> >
>>>> >
>>>> > On 29 Apr, 2014, at 6:45 PM, Florian Einfalt <
>>>> [email protected]> wrote:
>>>> >
>>>> > > Hello,
>>>> > >
>>>> > > I am having this problem with PNGs from Nuke that I need to deliver
>>>> in a Photoshop psd-file. This specifically concerns the shadow pass of my
>>>> comp but generally there is a discrepancy on everything that is not solidly
>>>> opaque.
>>>> > >
>>>> > > My workflow is as follows:
>>>> > > - I write my 8-bit PNG out of Nuke using the sRGB colorspace.
>>>> > > - When I open the rendered PNG in Photoshop I assign the sRGB color
>>>> profile and over a 'transparent' background the shadow looks to have
>>>> similar density to the one in Nuke.
>>>> > > - When I comp that layer over a white background though, the shadow
>>>> is suddenly more dense than in Nuke. Also, there is a much harsher fall-off
>>>> in the shadow.
>>>> > >
>>>> > > Is this because Photoshop treats alpha information differently from
>>>> Nuke?
>>>> > >
>>>> > > I thought I can maybe counteract this by additional grading in Nuke
>>>> but even when I grade the alpha gamma to 0.4545 in Nuke and then write the
>>>> PNG I get closer but not exactly to the same result.
>>>> > >
>>>> > > Does anyone have a suggestion?
>>>> > >
>>>> > > Thanks.
>>>> > >
>>>> > > Florian
>>>> > >
>>>> > > --
>>>> > >
>>>> > >
>>>> > > Florian Einfalt  Senior Digital Artist
>>>> > > T +44 (0)20 7833 3032  M +44 (0)7808669580
>>>> > > [email protected]
>>>> > >
>>>> > > Saddington Baynes Ltd | Studio 3, 21 Wren Street. London WC1X 0HF.
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>>>> > >
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>>>> >
>>>> > --
>>>> >
>>>> >
>>>> > Florian Einfalt  Senior Digital Artist
>>>> > T +44 (0)20 7833 3032  M +44 (0)7808669580
>>>> > [email protected]
>>>> >
>>>> > Saddington Baynes Ltd | Studio 3, 21 Wren Street. London WC1X 0HF.
>>>> United Kingdom | Map
>>>> > Disclaimer | Pr
>>>>
>>>>
>>>
>>>   --
>>>  --
>>>  Deke Kincaid
>>> Creative Specialist
>>> The Foundry
>>> Skype: dekekincaid
>>> Tel: (310) 399 4555 <%28310%29%20399%204555> - Mobile: (310) 883 4313
>>> Web: www.thefoundry.co.uk
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>>>
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>>
>>
>>
>>  --
>>
>>
>> Florian Einfalt  Senior Digital Artist
>> T +44 (0)20 7833 3032  M +44 (0)7808669580
>> [email protected]
>> [image: Saddington & Baynes] <http://www.saddingtonbaynes.com/>
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>> United Kingdom | Map <http://signature.saddingtonbaynes.com/map.php>
>> Disclaimer <http://signature.saddingtonbaynes.com/disclaimer.php> |
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>>
>>
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>>
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