Check out the volumetric light under Toolsets > Particles > P_VolumetricLight. It's a group so you can go into it and modify it.
-- Deke Kincaid Media & Entertainment OEM Development Manager The Foundry Skype: dekekincaid Tel: (310) 399 4555 - Mobile: (310) 883 4313 Web: www.thefoundry.co.uk Email: d...@thefoundry.co.uk On Mon, Feb 2, 2015 at 3:31 PM, Darren Coombes <darren.coom...@me.com> wrote: > I need to add a light coming off a point in a 3d scene, and to make it > more controllable, was thinking of adding the light to its own individual > scene and rendering through scan line. I'm using a point light, is there a > way to get a light on its own emit light and be seen through scan line > without any extra get in the scene? Just so it's basically rendering as a > glowing point of light? > > I thought maybe adding some noise on a card and having that lit by the > light might also help. > > Open to suggestions. > > Thanks. > > *Thanks.* > > *Darren Coombes* > *Check out some of my work...* > *www.vimeo.com/darrencoombes <http://www.vimeo.com/darrencoombes>* > > *Mob: +61 418 631 079 <+61%20418%20631%20079>* > *Skype: darrencoombesTwitter: @durwood81* > > _______________________________________________ > Nuke-users mailing list > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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