I noticed this as well and thought I was able to reproduce it. I think it 
happens if you have a long H.264 clip, open it with QT player PRO and 'copy' a 
short part of it into a new clip and save it with the "save as standalone clip" 
option. In my opinion, QT doesn't encode the clip new but saves from the last 
GOP start before your IN point and adds a time offset information.

When viewing the clip with QT player and/or the MOV32 option in Nuke 9, it just 
works fine, because the QT engine interprets the time offset. But if you use 
the MOV64 option OR view it in VLC player, the time offset will be ignored and 
you see the frames before your IN point that were also saved in your clip 
because of GOP size.

But that's all wild guessing. I'll reported that to Foundry support and they 
added the feedback to:

Bug 46281 - Differences in mov32 and mov64 QuickTime reading and frame rate 
with some H.264 movies

Could you have a look if you're clip also differs in the VLC player, which also 
uses the FFmpeg base for playback I think.

Abraham



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Von: [email protected] 
[[email protected]]" im Auftrag von "John 
Stewart [[email protected]]
Gesendet: Donnerstag, 14. Mai 2015 20:23
An: Nuke user discussion
Betreff: [Nuke-users] H264 timing changes

I am noticing on longer H.264 quicktimes read in nuke (not generated by
nuke), that the timing of the clip itself changes depending on if you
use a 64bit decoder or a 32bit decoder.  Anyone else ever see that?
We're on 9.0v5.

John
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