That's a shame, would be nice to have that ability. I remember Shake had the ability to apply a retime curve directly to the splines. I'll have a look at the python route if I have the time, thanks.
On Wed, May 27, 2015 at 4:06 PM, Deke Kincaid <[email protected]> wrote: > You can see the modified keyframes after the retime via the dopesheet. > Either that or add an expression to the keyframes driving the retime via a > Timewarp node such as: TimeWarp1.lookup(curve). > > There isn't a way to retime them directly without some python hackery. > ᐧ > > -- > Deke Kincaid > Media & Entertainment OEM Development Manager > The Foundry > Skype: dekekincaid > Tel: (310) 399 4555 - Mobile: (310) 883 4313 > Web: www.thefoundry.co.uk > Email: [email protected] > > On Wed, May 27, 2015 at 10:56 AM, Jose Fernandez de Castro < > [email protected]> wrote: > >> Hey, is there any way to retime rotopaint/roto spline keyframes directly? >> Thought there was a way but can't remember how to do it as there is no >> direct curve to apply a lookup to. If not, there should really be an option >> for it. >> >> -- >> Jose Fernandez de Castro >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > -- Jose Fernandez de Castro
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