I agree with all that. Just tested myself and having the text assume the frame 
size at lesat means center would centre it in the screen as well.
Always a useful feature.


> On 29 May 2015, at 16:52, Rich Bobo <[email protected]> wrote:
> 
> Thanks for replying, Peter.
> 
> Here are some responses…
> 
> 
>> On May 29, 2015, at 10:08 AM, Peter Crossley <[email protected] 
>> <mailto:[email protected]>> wrote:
>> 
>> Hi Rich,
>> 
>> A few comments below that might help you understand it a little more:
>> 
>> On 29/05/2015 14:51, Rich Bobo wrote:
>>> Hi,
>>> 
>>> Does anyone else find the new Text node to be completely unintuitive? Up is 
>>> down, left is right, pixel box and layout sizes are backwards. I can’t seem 
>>> to get anything to work the way I think it should! If I want to justify 
>>> left, it goes to the right.  WTF?!?  
>> 
>> There are two ways you can use the text node - you can create your own bbox 
>> and limit the text area to this (as with the old text node), or you can free 
>> type - where the bounding box automatically resizes to the text you are 
>> typing. The justify controls have different behaviour depending on the 
>> context. I suspect this is what's causing you confusion.
>> 
>> When you've defined your own bbox, justify will (as you would expect) 
>> justify the text within that box. My guess is that you're in free type mode. 
>> In this case, you are justifying the text relative to the position where you 
>> placed your first character.
> 
> If I free type a short sentence, it starts at the left of the screen, as 
> expected. Then I select justify right and the whole sentence moves offscreen 
> to the left. Not what I expected. If I choose bottom, it all goes up and off 
> the screen.
> 
> In my mind, in free type mode, I would expect the bounding box to default to 
> the image raster size and then changing any justify settings would keep the 
> text on the screen.
> 
> In other words, if I haven’t defined a bounding box, I would expect the 
> visible image boundaries to be the box.
> 
>> 
>> So imaging you set justify to right before you started typing, then click in 
>> the viewer somewhere and begin typing. Each new character will cause the 
>> characters to the left of it to be moved to the left. If, after typing 
>> several characters, you click left justify, all the text will move to the 
>> right so that the left-most character is at the first position. Essentially 
>> you are justifying the text bbox in this mode. Does that make sense?
>> 
>> Note that you can switch from freetype mode to bbox mode either by initially 
>> dragging out a box at the start, or by resizing your text box at any time.
> 
> If I drag the box - which toggles out of free type mode - then the justify 
> settings do exactly what I would expect. So, the key to avoiding all the 
> non-intuitive and wonky behavior seems to be initializing the bounding box 
> and getting it out of free type mode…
> 
> Personally, I would love it if there was a preference default to just use the 
> image size as a bounding box, until you change it. The current behavior seems 
> like it adds an additional step and only confuses the new (and old) user. 
> What was the thinking behind the way the free type mode works…?
> 
> I asked one of my nearby co-workers what he thought of the new Text node. He 
> said he hated it and had finally decided to do all of his titles in After 
> Effects! So, I’m guessing that having to set the bounding box first, to get 
> predictable justification behavior sets a very high barrier for usability!   
> (8^\
> 
>> 
>>> And, the fact that it remains active any time it’s open — so you 
>>> inadvertently type characters when using hotkeys drives me bonkers!
>> 
>> Yes, there is a long standing feature request raised for this. One idea, for 
>> example,  is that we use a hotkey (e.g. esc) to toggle between text entry 
>> and non text entry mode. Would you find something like this less frustrating?
> 
> That would probably help. As it is, I have to remember to close and open the 
> property panel to avoid the problem. I’m not sure what else could be done, 
> though. The way the new Text node works kind of breaks the Nuke UI paradigm 
> that we’ve gotten used to… 
> 
>> 
>> Hope that helps.
> 
> Yes, I think that knowing that I have to set the bounding box first, to get 
> things to work “right”, is a huge tip!   ;^)
> 
> Thanks!
> Rich
> 
> 
>> 
>> Peter.
>> 
>>> 
>>> Guess I’ll have to RTFM to figure out how it works… Does anyone think this 
>>> is an improvement? Am I the only one having trouble figuring it out?   ~(8^P
>>> 
>>> 
>>> Rich
>>> 
>>> 
>>> Rich Bobo
>>> Senior VFX Compositor
>>> Armstrong White
>>> Email:  [email protected] <mailto:[email protected]>
>>> http://armstrong-white.com/ <http://armstrong-white.com/>
>>> 
>>> Email:  [email protected] <mailto:[email protected]>
>>> Mobile:  (248) 840-2665
>>> Web:  http://richbobo.com/ <http://richbobo.com/>
>>> 
>>> 
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