Sorry but where is that option. I just got a read file knob thats all.
Am I missing something? I certainly am.
Igor
Am 08.07.2015 um 12:16 schrieb Jack Binks:
It's not that they're necessarily faster, it's that you get more
manual control and may be better if you're happy to trade off the
automagic cleaning of cache data, higher precision vs half float exr,
and not needing to explicitly render you get with diskcache.
If you've got 'check file matches input' on it'll need to calculate
the hash of the tree above to check it (see rest of article) - cheaper
than figuring out the image but could still be doing work, so that
might be what you're seeing. See if switching it off/using a
non-hash-metadata writing format like dpx makes any difference, as
perhaps that's it. Might explain why different script configurations
see different times spent calculating.
J
On 8 July 2015 at 10:48, Charles Bedwell
<[email protected]
<mailto:[email protected]>> wrote:
That's quite interesting, thanks for posting it.
The author mentions that using read from write nodes as being a
faster and perhaps more efficient way of not recalculating
upstream nodes than using the diskcache node.
The issue I have is that it is not faster at all, upstream is
still being calculated and the read from write is completely
ignored, and I'm stuffed if I know why. If I make a dedicated read
node and read that sequence, connect it to the downstream it's
fine. Plays back like lightning. Putting a readfromwrite node in
the stream does not seem to function.
Charlie
On 8 Jul 2015, at 10:21 am, Jack Binks <[email protected]
<mailto:[email protected]>> wrote:
CAUTION EXTERNAL EMAIL
This may be informative - there's a section on diskcache in
particular, but the rest is good to know if you haven't come
across it before:
http://major-kong.blogspot.co.uk/2012/11/all-your-cache-are-belong-to-us.html
J
On 7 July 2015 at 15:04, Charles Bedwell
<[email protected]
<mailto:[email protected]>> wrote:
Hi Daniel,
At the moment Nuke 9.05.
Elias, I rendered out, checked Read and pointed the viewer to
that (exr render, check file matches input disabled) so the
write/read is sitting at the bottom of the tree. Playback
still awful (I can see the calculating keyframes or whatever
it is window pop up briefly from a tracker above it).
The only thing that worked is to disconnect the tree and make
a read node pointing to the render. Playback is fine as it's
just playing back the exr seq.
On 7 Jul 2015, at 2:54 pm, Daniel Hartlehnert <[email protected]
<mailto:[email protected]>> wrote:
CAUTION EXTERNAL EMAIL
Hi,
i would be curious about this too. Because i expierenced the
same behaviour in many Nuke versions and finally just gave
in, thinking it just doesn't work.
I'd be happy to hear other feedback though.
What Nuke version are you using?
Cheers,
Daniel
Am 07.07.2015 um 15:43 schrieb Charles Bedwell:
Hi,
Is there some secret to using the DiskCache node? I have a
large node tree which I'm pretty much done with and would
like to cache it so I don't have to render it during
playback as it's rather slow.
I added a DiskCache node and clicked PreCache, but when I
scrub my timeline the nodes above it flash yellow as if
they are processing. I haven't changed the zoom level or
otherwise changed anything. This is with the viewer looking
at the diskcache node.
Am I doing something wrong?
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