thanks for the different suggestions!  really appreciate it.

the hex editing technique is really interesting and I will definitely try
something with it later.

because of the limited amount of time we eventually got a decent effect
with the motion generator and the Idistort I've mentioned before. using the
rgb of the motion pass gave it the desired colours.

On Mon, Jul 13, 2015, 14:41 Ryan O'Phelan <[email protected]> wrote:

> That is my new favorite video, BTW.
> On Jul 10, 2015 11:44 AM, "Peter Sidoriak" <[email protected]> wrote:
>
>> We tried this on a Music Video I worked on.  One of the AE guys had a
>> standalone (open source) program for this  I remember there was a strange
>> caveat that it needed a specific java or something.  He was on a mac.  It
>> worked on a sequence level, as it uses the previous shot.  The technique we
>> used was called datamoshing….  We definitely couldn’t get anything that
>> specific looking in nuke in any timely manner.  Maybe have a look at this.
>> https://www.youtube.com/watch?v=tYytVzbPky8
>>
>> I don’t know what software he used but I can contact him if you can’t
>> find a  suitable one.
>>
>> -Peter
>>
>>
>> On Jul 10, 2015, at 8:36 AM, Michael Garrett <[email protected]>
>> wrote:
>>
>> Motion estimation on hard cuts can be a nice part of the recipe. This can
>> create some good tearing morphy transition effects.
>> There was that Kanye West video from a few years ago that used it really
>> effectively, also a Chairlift one.
>> Is there some way of getting a rendered movie output of the iphone
>> glitching apps?
>>
>> On 10 July 2015 at 04:27, Remco Consten <[email protected]> wrote:
>>
>>> PS: Above picture is a example of what the data glitch effect
>>>
>>> Op vr 10 jul. 2015 om 10:13 schreef Remco Consten <[email protected]>:
>>>
>>>> Hello!
>>>>
>>>> has anyone ever made a data glitch effect in nuke? I stared working
>>>> with Idistorting and a macroblock script I've found.
>>>>
>>>> The problem is that It just doesn't really gives me the desired effect.
>>>>
>>>>
>>>>
>>>>
>>>> Any tips?
>>>>
>>>
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