Cool, thanks for sharing!

On 15.07.2015, at 11:26, Pat Wong <[email protected]> wrote:

> Patrick 
> 
> Thanks for that, yes i figured out you could do that , so i wrote a gizmo to 
> do such a thing to go to and fro from this latlong space. 
> 
> http://www.nukepedia.com/gizmos/other/latlong_viewer
> 
> Im still trying to figure out the best workflow for camera tracking to be 
> honest and whether it should be done in the Lat Long or the Rectilinear space 
> 
> 
> 
> Kind Regards
> 
> 
> Patrick Wong
> 077961 35224
> www.wahwahdigital.com
> 
> 
> On 15 July 2015 at 06:30, Patrick Heinen <[email protected]> 
> wrote:
> We had proprietary tools, but a simple thing you can do is map your latlong 
> on a sphere and stick a camera inside. Make sure to mirror the latlong(as it 
> get's mapped on the outside of the sphere) and make your devisions on the 
> sphere high enough.
> 
> cheers,
> Patrick
> 
> On 30.06.2015, at 17:54, Pat Wong <[email protected]> wrote:
> 
>> Patrick
>> 
>> Thanks for the reply.  Got it
>> 
>> When you converted in and out of this rectilinear space that's not a cube 
>> face .   Is this using in house tools or with  standard nuke tools.  Can you 
>> elaborate what the process is actually?
>> 
>> Cheerss
>> 
>> On 30 Jun 2015 6:53 am, "Patrick Heinen" <[email protected]> 
>> wrote:
>> Hey Pat,
>> 
>> When I talked about converting image spaces I meant converting from one 
>> projection(where projections stands for the mapping of a 3dimensional world 
>> to a 2 dimensional world) to another. More specifically from a rectilinear(a 
>> normal image as we know it) projection to a equirectangular projection(what 
>> we usually call latlong) and vice versa. Every tile of a cubic map is a 
>> rectilinear projection. But instead of going to those very specific cube 
>> tiles we usually generated specific "rectilinear crops" of just what we 
>> needed.
>> 
>> Yes we did our camera tracks in rectilinear space, as that is what most 
>> tracking software understands, but it is very difficult to get precise 
>> enough 3d tracks of full spherical environments.
>> In your case I would probably just go to a rectilinear crop, so for example 
>> a cubemap, do the clean up in there and bring it back into the latlong 
>> afterwards.
>> 
>> Hope that helps! Good luck with your shot!
>> cheers,
>> Patrick
>>  
>> On 29.06.2015, at 15:18, Pat Wong <[email protected]> wrote:
>> 
>>> To camera track a scene in Latlong Space is this possible in Nuke? If not 
>>> what softwares can.
>>> 
>>> I need to remove shadows that are on the ground plane in a shot. 
>>> 
>>> I've tried tracking a groundplane in the cubic space without much luck.  
>>> Too much distortion any other ideas? 
>>> On 29 Jun 2015 6:10 am, "Patrick Heinen" <[email protected]> 
>>> wrote:
>>> Hey Pat,
>>> 
>>> glad that you liked "HELP", I worked on it as a 2D TD and Compositor. In 
>>> our case we ended up comping a lot in Latlong space. It works for a lot of 
>>> cases and you get used to it pretty quickly. We also had tools that allowed 
>>> us to quickly check things in a rectilinear view(similiar to a cube face) 
>>> or move it from one image space to the other. Additionally we used quite a 
>>> bit of projections which worked really well. Yes shifting it around with a 
>>> spherical transform is also an option we used. Just keep in mind, that any 
>>> transformation will most likely be a filter hit, and therefore soften your 
>>> plate.
>>> 
>>> cheers,
>>> Patrick
>>> 
>>> On 28.06.2015, at 07:21, Pat Wong <[email protected]> wrote:
>>> 
>>>> 
>>>> 
>>>> 
>>>> On 28 June 2015 at 15:04, Pat Wong <[email protected]> wrote:
>>>> Deke 
>>>> 
>>>> Thanks for the reply, yes ive seen these Videos before and whilst i 
>>>> believe the techniques in the video will work for most situations where 
>>>> the camera is locked off, Things tend to get a bit more complicated when 
>>>> the camera plate is moving and there are subjects in the shot,
>>>> 
>>>> 
>>>> On 28 June 2015 at 01:26, Deke Kincaid <[email protected]> wrote:
>>>> Pat, to answer your question the workflow with the existing nuke tools 
>>>> either: 
>>>> 1. breaking the latlong images into six packs with the sphericalTransform 
>>>> node. Fix in cubic, then reconvert back to latlong.
>>>> 
>>>> 
>>>> How do you deal with this if an object that needs to be removed travels 
>>>> along multiple packs. Logically i assume you'd just tile up the six packs 
>>>> and deal with it that way, But the image dimensions might end up 
>>>> potentially large...
>>>> 
>>>> 
>>>> Laying the cube maps into a horizontal cross pattern like this eg. 
>>>> http://wiki.polycount.com/wiki/Cube_map
>>>> 
>>>> objects crossing the seams from the UP cube diagonally to FRONT cube i can 
>>>> see that as a potential  problem, how would one deal with that?
>>>> 
>>>> 
>>>> 
>>>>  
>>>> 
>>>> 
>>>>  
>>>>  
>>>> 
>>>> 
>>>> 2.mapping the latlong onto a sphere and then projecting images onto the 
>>>> sphere to patch and fix images.
>>>> 
>>>> 
>>>> 
>>>> Would  projecting onto a sphere would result in a lack of parrallax? so im 
>>>> guessing you might need geo of the scene ideally?
>>>> 
>>>> 
>>>> Pat
>>>> 
>>>> 
>>>> 
>>>>  
>>>> Frank Reuter did some videos 4 years ago showing some of these workflows 
>>>> on making HDR's which is exactly the same as working with VR.  Also he has 
>>>> some nice stitching with cards videos in there.
>>>> 
>>>> https://vimeo.com/album/2567386
>>>> 
>>>> On Saturday, June 27, 2015, Pat Wong <[email protected]> wrote:
>>>> Any of you Nukers on the forums like to share any tips or experiences for 
>>>> Comping in LatLong Space.
>>>> 
>>>>  Its a new exciting arena. One in which i just delving into...Ive just 
>>>> seen the google stories specifically 'HELP' with its comped 3d Lizard and 
>>>> it looked great.
>>>> 
>>>> 
>>>> I've also seen the recent Nuke tech demo at NAB this year and can see the 
>>>> people are still developing techniques to how to actually use the more 
>>>> traditional 2D comp tricks in this LatLong distorted space.
>>>> 
>>>> 
>>>> 1. Rig removals are a case in point, is the best way to do to tackle these 
>>>> spherical transform the rig into the less distrorted central region and 
>>>> then rotate it back to its orginal or is their a better way. If this 
>>>> region needs to be tracked.. how do you approach this? 
>>>> 
>>>> 
>>>> 2. stabilizing plates. whats the best approach? 
>>>> 
>>>> 3. The LatLong blue that the Foundry demo'd in the Blink Script was 
>>>> interesting as the blur strength was obviously stronger at different parts 
>>>> of of the distorted plate. 
>>>> 
>>>> This lead me to think could we somehow use a sphercial distortion map for 
>>>> all our nodes or a utilize a STMAP UV map in some way.
>>>> 
>>>> 
>>>> It would be good to hear from other peoples experience with comping in his 
>>>> LatLong Space , on what TO DO and NOT TO DO.
>>>> 
>>>> 
>>>> 
>>>> cheers
>>>> 
>>>> pat wong
>>>> 
>>>> 
>>>> 
>>>> 
>>>> -- 
>>>> -----
>>>> Deke Kincaid
>>>> M&E OEM Development Manager
>>>> The Foundry
>>>> Mobile: (310) 883 4313
>>>> Tel: (310) 399 4555 - Fax: (310) 450 4516
>>>> 
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