Quasi UDIMs will work. UVProject with an Axis node, set x to -1, to set an adhoc UDIM number on one particle input, then a Transform node, set to 1208 on a HD_720 format, on the texture going into the .abc file will be picked up.
On 25 October 2015 at 14:31, Frank Rueter|OHUfx <fr...@ohufx.com> wrote: > The particle system has multiple textures plugged into it, so exporting > would lose the texture distribution afaik. > I have come to the conclusion though that setting up the effect again with > multiple systems, one per texture, then exporting to abc is the way to get > around this. > > Cheers, > frank > > > > On 25/10/15 2:14 pm, Marten Blumen wrote: > > Can you output an .abc /obj file instead of using particles? > > On 25 October 2015 at 11:21, Frank Rueter|OHUfx <fr...@ohufx.com> wrote: > >> Haha, good idea. Though I wonder if Nuke will identify those as "out of >> date" as well. There really should be a "force cache" option to bypass >> Nuke's "cleverness" in identifying the cache files' validity. >> >> >> >> On 10/24/2015 09:34 PM, Matt Plec wrote: >> >> 2000 symlinks? It hurts to suggest it almost as much as it will to do it, >> but ought to work... >> >> >> >> On Fri, Oct 23, 2015 at 12:00 AM, Frank Rueter|OHUfx < <fr...@ohufx.com> >> fr...@ohufx.com> wrote: >> >>> I did, but I'm using Vray and that seems to get confused when there is a >>> FrameHold after the ParticleCache node >>> >>> >>> On 10/23/2015 07:28 PM, Marten Blumen wrote: >>> >>> Try using a Frame Hold >>> >>> On 23 October 2015 at 18:10, Frank Rueter|OHUfx < <fr...@ohufx.com> >>> fr...@ohufx.com> wrote: >>> >>>> HI all, >>>> >>>> has anybody had any luck with using the particle cache for a single >>>> frame? >>>> I have about 2000 frames and need static particles, so I generated a >>>> single particle cache file (from a static system) but Nuke insists on it >>>> being out of date as soon as I change frames. >>>> I don't feel like generating 2000 identical cache files. >>>> >>>> Any ideas? >>>> >>>> Cheers, >>>> frank >>>> >>>> >>>> -- >>>> [image: ohufxLogo 50x50] <http://www.ohufx.com> *vfx compositing >>>> <http://ohufx.com/index.php/vfx-compositing> | workflow customisation and >>>> consulting <http://ohufx.com/index.php/vfx-customising> * >>>> >>>> _______________________________________________ >>>> Nuke-users mailing list >>>> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>> >>> >>> >>> >>> _______________________________________________ >>> Nuke-users mailing listnuke-us...@support.thefoundry.co.uk, >>> http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>> >>> >>> >>> _______________________________________________ >>> Nuke-users mailing list >>> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>> >> >> >> >> _______________________________________________ >> Nuke-users mailing listnuke-us...@support.thefoundry.co.uk, >> http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >> >> >> _______________________________________________ >> Nuke-users mailing list >> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > > > > _______________________________________________ > Nuke-users mailing listnuke-us...@support.thefoundry.co.uk, > http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > -- > [image: ohufxLogo 50x50] <http://www.ohufx.com> *vfx compositing > <http://ohufx.com/index.php/vfx-compositing> | workflow customisation and > consulting <http://ohufx.com/index.php/vfx-customising> * > > _______________________________________________ > Nuke-users mailing list > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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