Quasi UDIMs will work. UVProject with an Axis node, set x to -1, to set an
adhoc UDIM number on one particle input, then a Transform node, set to 1208
on a HD_720 format, on the texture going into the .abc file will be picked
up.

On 25 October 2015 at 14:31, Frank Rueter|OHUfx <fr...@ohufx.com> wrote:

> The particle system has multiple textures plugged into it, so exporting
> would lose the texture distribution afaik.
> I have come to the conclusion though that setting up the effect again with
> multiple systems, one per texture, then exporting to abc is the way to get
> around this.
>
> Cheers,
> frank
>
>
>
> On 25/10/15 2:14 pm, Marten Blumen wrote:
>
> Can you output an .abc /obj file instead of using particles?
>
> On 25 October 2015 at 11:21, Frank Rueter|OHUfx <fr...@ohufx.com> wrote:
>
>> Haha, good idea. Though I wonder if Nuke will identify those as "out of
>> date" as well. There really should be a "force cache" option to bypass
>> Nuke's "cleverness" in identifying the cache files' validity.
>>
>>
>>
>> On 10/24/2015 09:34 PM, Matt Plec wrote:
>>
>> 2000 symlinks? It hurts to suggest it almost as much as it will to do it,
>> but ought to work...
>>
>>
>>
>> On Fri, Oct 23, 2015 at 12:00 AM, Frank Rueter|OHUfx < <fr...@ohufx.com>
>> fr...@ohufx.com> wrote:
>>
>>> I did, but I'm using Vray and that seems to get confused when there is a
>>> FrameHold after the ParticleCache node
>>>
>>>
>>> On 10/23/2015 07:28 PM, Marten Blumen wrote:
>>>
>>> Try using a Frame Hold
>>>
>>> On 23 October 2015 at 18:10, Frank Rueter|OHUfx < <fr...@ohufx.com>
>>> fr...@ohufx.com> wrote:
>>>
>>>> HI all,
>>>>
>>>> has anybody had any luck with using the particle cache for a single
>>>> frame?
>>>> I have about 2000 frames and need static particles, so I generated a
>>>> single particle cache file (from a static system) but Nuke insists on it
>>>> being out of date as soon as I change frames.
>>>> I don't feel like generating 2000 identical cache files.
>>>>
>>>> Any ideas?
>>>>
>>>> Cheers,
>>>> frank
>>>>
>>>>
>>>> --
>>>> [image: ohufxLogo 50x50] <http://www.ohufx.com> *vfx compositing
>>>> <http://ohufx.com/index.php/vfx-compositing> | workflow customisation and
>>>> consulting <http://ohufx.com/index.php/vfx-customising> *
>>>>
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>>>
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>>>
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> --
> [image: ohufxLogo 50x50] <http://www.ohufx.com> *vfx compositing
> <http://ohufx.com/index.php/vfx-compositing> | workflow customisation and
> consulting <http://ohufx.com/index.php/vfx-customising> *
>
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