Hi, chaps.

One thing you could do is launch Nuke from the command line with the *-P*
arg to turn on the performance metrics. When you add a Write and start
rendering, you should see the *wall *count climbing steadily. The wall
metric is the time taken if you were looking at a clock on the wall (that
happened to measure time in milliseconds for whatever reason).

There's some more info here if you're interested:
http://help.thefoundry.co.uk/nuke/9.0/Default.html#comp_environment/organizing_scripts/using_script_profiling.html

Cheers,
Joel.

On Fri, Mar 4, 2016 at 12:30 PM, Elias Ericsson Rydberg <
elias.ericsson.rydb...@gmail.com> wrote:

> Maybe not a super easy way, but right from the top of my head here's one
> way is to do it. Have a process start in a before render script, then on
> render finish start a second script that checks how long the process has
> been running, store the result in a variable and kill the process. To view
> the result, have python create or edit a text node and overlay the result
> on your rendered image.
>
> There may be easier ways, I don't remember if the individual nodes in nuke
> stores the time it takes to process them. In that case you would just sum
> the upstream nodes.
>
> Just an idea,
> Elias Ericsson Rydberg
>
> fredag 4 mars 2016 skrev Nick Guth <nick.g...@gmail.com>:
>
>> Is there an easy way to see total render time in the GUI when executing a
>> write node? Cheers.
>>
>
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-- 
Joel Byrne
Technical Author
*The Foundry*.
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Web: www.thefoundry.co.uk

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