Mike Not quite sure what you mean, merge all channels in an seperate over or within the Remove node itself
On 23 March 2016 at 16:46, Mike Frank <michaeljfr...@gmail.com> wrote: > You can use several remove nodes then merge 'all' channels. > > Though I would say it would be a good feature request to have a node that > was dynamic. My first and only plugin I compiled was a tweaked remove node > with 20 channels. > On Mar 23, 2016 3:58 AM, "Pat Wong" <patwon...@gmail.com> wrote: > >> Hi Nukers >> >> >> Surely Is it possible to keep or remove more than the default 4 channels >> with the node. rgba + 3 additional chosen layers in your stream with the >> Remove Node? >> >> >> Is there a nukepdeia gizmo or python code that allows me to do this? >> >> >> Cheers >> >> >> Patrick >> >> >> _______________________________________________ >> Nuke-users mailing list >> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > > _______________________________________________ > Nuke-users mailing list > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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