Hi all I love the point cloud generator and especially the “bake selected group to mesh’” but I am totally confused by the behaviour of the textures on the baked mesh. I want to apply a image to the mesh to control the emission rate of a particle system emiting from that mesh, but I just can’t make it happen. I suspect it has something to do with the UVs of the mesh but I can’t figure out to get a texture to wrap on it.
I have attached a example of what I’m trying to do. The switch shows how it works perfectly fine on a card but not at all on the mesh. Any advice on this would be hugely appreciated :) Cheers Jean-Luc
ParticleEmitTest_v001.nk
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