I’m creating a series of automation tasks using Nuke to append a series of 
image sequence clips (along with some predetermined image manipulations) whose 
sources may change depending on the artist's environment.

These would automatically be written out on the farm and processed for review.

The only issue is that some of the clips may have corresponding .wav audio 
which can’t be written out within nuke for the final render.


My solution is to offset any pre-existing audio .wavs (located in the Read 
paths with the same base name as the image sequences) by the corresponding 
Append lastFrame count and then run a ffMpeg render-time callback to merge 
those wavs (based on the offsets and descriptions generated by the script) to a 
new file that is read by the farm



Before I start from scratch I thought I’d see if there were any existing FFmpeg 
nodes/gizmos/code out there that assists with FFmpeg manipulation or writes 
within Nuke.  I didn’t see anything on Nukepedia but I figured that it would be 
good to check here first._______________________________________________
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