If you use UVs there is no need to project anything ;)
Also, keep in mind that an obj sequence will not give you motion blur in
Nuke as there is no sub frame information.
Alternatively you could render a UV pass to map your still frame on via
STMap, along with a matte pas to mask the result properly (i.e. eyelids,
fur in front of the eye etc).
On 7/12/16 7:23 AM, Ari Rubenstein wrote:
Anshul
The quick answer is this:
1) Put UV's on your eyeball geo (before deformers), and then export as
either alembic or an obj sequence from Maya to nuke
2) project your Photoshop art onto this geo and render thru scan line
renderer
Unfortunately many variables can compromise this, all of which you'll
need to know in order to carry it out successfully. Too many to put in
a text thread...
Hope this helps getting you started. It's more complex than it seems
Ari
Blue Sky
Sent from my iPhone
On Dec 6, 2016, at 12:51 PM, anshul anshul <anshul_e...@yahoo.com
<mailto:anshul_e...@yahoo.com>> wrote:
Hi folks,
I am doing one shot where we have extreme close up for eye with
furri creature.
We have reached to one level in Maya. Now we are trying our luck
puush in Photoshop. painting finer details.
So now is it possible to project our single frame render from
photoshop on moving/deforming (face expression) in nuke.
Thanks a ton
Anshul
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