If you add the matrix from the camera and axis into a new camera node, then
bake the animation. It should do it.
(Maybe there is a easier way?)


fre. 19. maj 2017 kl. 01.29 skrev Ari Rubenstein <[email protected]>:

> I wonder if writeGeo output to Alembic instead of fbx would incorporate
> the axis info ?
>
> Sent from my iPhone
>
> On May 17, 2017, at 12:20 PM, Vincent Langer <[email protected]>
> wrote:
>
> Hi there,
>
> I would like to Export a camera which is animated itself and also
> transformed by another animated axis
>
> If I try to export the camera with WriteGeo as a fbx the axis animation is
> ignored.
> Am I doing something wrong?
>
> Workaround so far would be to export the axis too and setting it up in my
> DCC of choice.
>
> BUT why?
>
> cheers,
> Vincent
>
>
> --
> Vincent Langer
> Uhlandstr. 29
> 71634 Ludwigsburg
> +49 176 965 177 61
> www.vincentlanger.com
>
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-- 
Best regards. Mads Hagbarth Lund
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