If you add the matrix from the camera and axis into a new camera node, then bake the animation. It should do it. (Maybe there is a easier way?)
fre. 19. maj 2017 kl. 01.29 skrev Ari Rubenstein <[email protected]>: > I wonder if writeGeo output to Alembic instead of fbx would incorporate > the axis info ? > > Sent from my iPhone > > On May 17, 2017, at 12:20 PM, Vincent Langer <[email protected]> > wrote: > > Hi there, > > I would like to Export a camera which is animated itself and also > transformed by another animated axis > > If I try to export the camera with WriteGeo as a fbx the axis animation is > ignored. > Am I doing something wrong? > > Workaround so far would be to export the axis too and setting it up in my > DCC of choice. > > BUT why? > > cheers, > Vincent > > > -- > Vincent Langer > Uhlandstr. 29 > 71634 Ludwigsburg > +49 176 965 177 61 > www.vincentlanger.com > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users -- Best regards. Mads Hagbarth Lund
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