Olivier Grisel wrote:
> As usual, MS reinvents the wheel with DirectX Compute but vendors such
> as AMD and nvidia propose both the OpenCL API +runtime binaries for
> windows and their DirectX Compute counterpart, based on mostly the
> same underlying implementation, e.g. CUDA in nvidia's case.
>
>   
Here is a DirectX Compute tutorial I found:

http://www.gamedev.net/community/forums/topic.asp?topic_id=516043

It pretty much says all we need to know. I am not investing any of my 
time learning that shitty API. Period.

Lets just hope OpenCL makes it to Windows without Microsoft breaking it 
for "security reasons" (as they did with OpenGL).



Sturla



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