Den 23.01.2012 13:09, skrev Sebastian Haase:
>
> I would think that interactive zooming would be quite nice
> ("illuminating")  .... and for that 13 secs would not be tolerable....
> Well... it's not at the top of my priority list ... ;-)
>

Sure, that comes under the 'fast enough' issue. But even Fortran might 
be too slow here?

For zooming Mandelbrot I'd use PyOpenGL and a GLSL fragment shader 
(which would be a text string in Python):

madelbrot_fragment_shader = """

uniform sampler1D tex;
uniform vec2 center;
uniform float scale;
uniform int iter;
void main() {
     vec2 z, c;
     c.x = 1.3333 * (gl_TexCoord[0].x - 0.5) * scale - center.x;
     c.y = (gl_TexCoord[0].y - 0.5) * scale - center.y;
     int i;
     z = c;
     for(i=0; i<iter; i++) {
         float x = (z.x * z.x - z.y * z.y) + c.x;
         float y = (z.y * z.x + z.x * z.y) + c.y;
         if((x * x + y * y)>  4.0) break;
         z.x = x;
         z.y = y;
     }
     gl_FragColor = texture1D(tex, (i == iter ? 0.0 : float(i)) / 100.0);
}

"""

The rest is just boiler-plate OpenGL...

Sources:

http://nuclear.mutantstargoat.com/articles/sdr_fract/

http://pyopengl.sourceforge.net/context/tutorials/shader_1.xhtml


Sturla
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