Den 23.01.2012 13:09, skrev Sebastian Haase: > > I would think that interactive zooming would be quite nice > ("illuminating") .... and for that 13 secs would not be tolerable.... > Well... it's not at the top of my priority list ... ;-) >
Sure, that comes under the 'fast enough' issue. But even Fortran might be too slow here? For zooming Mandelbrot I'd use PyOpenGL and a GLSL fragment shader (which would be a text string in Python): madelbrot_fragment_shader = """ uniform sampler1D tex; uniform vec2 center; uniform float scale; uniform int iter; void main() { vec2 z, c; c.x = 1.3333 * (gl_TexCoord[0].x - 0.5) * scale - center.x; c.y = (gl_TexCoord[0].y - 0.5) * scale - center.y; int i; z = c; for(i=0; i<iter; i++) { float x = (z.x * z.x - z.y * z.y) + c.x; float y = (z.y * z.x + z.x * z.y) + c.y; if((x * x + y * y)> 4.0) break; z.x = x; z.y = y; } gl_FragColor = texture1D(tex, (i == iter ? 0.0 : float(i)) / 100.0); } """ The rest is just boiler-plate OpenGL... Sources: http://nuclear.mutantstargoat.com/articles/sdr_fract/ http://pyopengl.sourceforge.net/context/tutorials/shader_1.xhtml Sturla _______________________________________________ NumPy-Discussion mailing list NumPy-Discussion@scipy.org http://mail.scipy.org/mailman/listinfo/numpy-discussion