On 8 Sep 2014 14:43, "Robert Kern" <robert.k...@gmail.com> wrote:
>
> On Mon, Sep 8, 2014 at 6:05 PM, Pierre-Andre Noel
> <noel.pierre.an...@gmail.com> wrote:
> >  > I think we could add new generators to NumPy though,
> >  > perhaps with a keyword to control the algorithm (defaulting to the
> > current
> >  > Mersenne Twister).
> >
> > Why not do something like the C++11 <random>? In <random>, a "generator"
> > is the engine producing randomness, and a "distribution" decides what is
> > the type of outputs that you want. Here is the example on
> > http://www.cplusplus.com/reference/random/ .
> >
> >      std::default_random_engine generator;
> >      std::uniform_int_distribution<int> distribution(1,6);
> >      int dice_roll = distribution(generator);  // generates number in
> > the range 1..6
> >
> > For convenience, you can bind the generator with the distribution (still
> > from the web page above).
> >
> >      auto dice = std::bind(distribution, generator);
> >      int wisdom = dice()+dice()+dice();
> >
> > Here is how I propose to adapt this scheme to numpy. First, there would
> > be a global generator defaulting to the current implementation of
> > Mersene Twister. Calls to numpy's "RandomState", "seed", "get_state" and
> > "set_state" would affect this global generator.
> >
> > All numpy functions associated to random number generation (i.e.,
> > everything listed on
> > http://docs.scipy.org/doc/numpy/reference/routines.random.html except
> > for "RandomState", "seed", "get_state" and "set_state") would accept the
> > kwarg "generator", which defaults to the global generator (by default
> > the current Mersene Twister).
> >
> > Now there could be other generator objects: the new Mersene Twister,
> > some lightweight-but-worse generator, or some cryptographically-safe
> > random generator. Each such generator would have "RandomState", "seed",
> > "get_state" and "set_state" methods (except perhaps the
> > criptographically-safe ones). When calling a numpy function with
> > generator=my_generator, that function uses this generator instead the
> > global one. Moreover, there would be be a function, say
> > select_default_random_engine(generator), which changes the global
> > generator to a user-specified one.
>
> I think the Python standard library's example is more instructive. We
> have new classes for each new core uniform generator. They will share
> a common superclass to share the implementation of the non-uniform
> distributions. numpy.random.RandomState will continue to be the
> current Mersenne Twister implementation, and so will the underlying
> global RandomState for all of the convenience functions in
> numpy.random. If you want the SFMT variant, you instantiate
> numpy.random.SFMT() and call its methods directly.

There's also another reason why generator decisions should be part of the
RandomState object itself: we may want to change the distribution methods
themselves over time (e.g., people have been complaining for a while that
we use a suboptimal method for generating gaussian deviates), but changing
these creates similar backcompat problems. So we need a way to say "please
give me samples using the old gaussian implementation" or whatever.

-n
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