there goes the neighbourhood.

On Mon, Jan 12, 2009 at 10:50 AM, Ace <[email protected]> wrote:

> http://news.bigdownload.com/2009/01/05/hands-on-quake-live/
>
>
> <http://news.bigdownload.com/2009/01/05/hands-on-quake-live/www.quakelive.com>
>
> Let's face it: id Software could charge for Quake 
> Live<http://www.quakelive.com/>if they wanted to. For a game that was first 
> released in the now-fossilized
> year of 1999, Quake III: Arena is still the crux of many competitions,
> user-created mods, and casual LAN parties. Yes, id could charge $20, $50, or
> even a monthly subscription fee, and most Quake-aholics would gladly
> submit their dollars into John Carmack's overflowing bank account.
>
> They could make you pay -- but they won't. After Quake Live wraps up its
> beta phase, the browser-based re-release of id's 1999 multiplayer opus will
> be available free of charge for anyone with a web browser and an itchy
> trigger clicker. Big Download recently delved into the Quake Live beta to
> sift out the new from the classic, and to relive a cherished FPS that the
> world will continue to enjoy for years to come.
>
>  After creating a free account, Quake Live requires the installation of a
> simple plug-in. Once it has been installed, the game can be launched from
> most available web browsers. From there, the core game installs in the
> background while you're given time to choose your character skin -- I still
> prefer the Hell slime-coated boots of the DOOM space marine -- and tweak
> other settings such as controls, audio, and the color of your railgun beams.
>
>
>
> The screen resolution options are plentiful, and offer many more options
> than the original Quake III. Those who simply wish to run the game in a
> browser window may do so, but bordering Quake Live's frenetic fragging with
> Start buttons, taskbars, and Firefox bookmarks doesn't exactly provide
> stellar ambiance. My gaming PC is connected to a 50-inch plasma HDTV, so
> 1920x1280 was my resolution of choice, and it did not disappoint.
>
> Once your key bindings, character name, skin, and other settings are set to
> your liking, you're given the option to partake in a training session while
> the game continues its rather laborious installation. Quake III veterans
> will find themselves face-to-face with crash, the original game's first
> opponent. The opening tutorial, in which Crash introduces you to mysterious
> items such as weapons, health, ammo and armor, will be quite dull for anyone
> who has ever so much as touched an FPS. But what else are you going to do
> while the installation finishes? Run around, frag Crash, and wallow in your
> shallowness as your marvel at how sexy Quake Live looks.
>
>
>
> Rather than deviate too far from Quake III's original aesthetics,
> everything has been buffed and waxed to give the game a fresh-off-the-lot
> shine. Environments, character models, weapons, and the scars left by wildly
> lightning gun emissions are still distinctly 1999, but have the polish of
> any acceptable re-release.
>
> Once I had put Crash in her place, I was taken to the Quake Live main
> page. Acting as the game's main hub, the main page is where players can
> tweak any settings, browse for multiplayer sessions, connect with friends,
> and post on forums via tabs lining the top of the page.
>



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