Andrzej Bialecki wrote:
Right, I confused two bugs from different files - the other bug still exists in the committed version of the LuceneQueryOptimizer.LimitedCollector constructor, instead of super(maxHits) it should be super(numHits) - this was actually the bug, which was causing that mysterious slowdown for higher values of MAX_HITS.

Okay.  I think I've finally fixed this correctly.

Doug


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