I just got an iPad pro over the weekend to make sure my app worked on it, and sure enough, it didn't... After spending a ton of time debugging, I finally figured out what the deal is, and honestly, I do not understand it at all. Here is the problem:
(lldb) expr (float)[self.fireable laserXOffset] (float) $11 = 0 (lldb) expr (CGFloat)[self.fireable laserXOffset] (CGFloat) $12 = 400 ???? Why in the world is it so picky that casting a CGFloat as a float will return a 0 value? That just seems like insanity. I see this: #if defined(__LP64__) && __LP64__ # define CGFLOAT_TYPE double # define CGFLOAT_IS_DOUBLE 1 # define CGFLOAT_MIN DBL_MIN # define CGFLOAT_MAX DBL_MAX #else # define CGFLOAT_TYPE float # define CGFLOAT_IS_DOUBLE 0 # define CGFLOAT_MIN FLT_MIN # define CGFLOAT_MAX FLT_MAX #endif Yet if I do: (lldb) expr (double)[self.fireable laserXOffset] (double) $15 = 400 So........ CGFloat is a float, yet it returns 0??????????? WTF? Patrick J. Collins http://collinatorstudios.com _______________________________________________ Do not post admin requests to the list. They will be ignored. Objc-language mailing list ([email protected]) Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/objc-language/archive%40mail-archive.com This email sent to [email protected]
