Traveller and d20 are conceptually at odds. d20 is at
its core a class/level system with character
advancment as its goal. In Traveller, nearly all
advancment occurs prior to play.

There are some times when a universal game system
(such as d20) is bad and loses the "flavor" of a game
with a specific rule system. This is a great example.
Traveller would not be Traveller without its character
generation. Or, similarly, Marvel SuperHeroes would
not be the same without the "comic book" feel combat
system. 

Not only is d20 a class/level system, it is a heroic
class/level system, meaning that as characters advance
they distance themselves substanitally from the common
person. Game more concerned with real-world growth
(like say a real-world espionage game) would be hard
pressed to be properly described in a heroic
class/level system.

Another example is Call of Cthulhu or even RuneQuest.
Sure you can add a Sanity attribute and you can
describe rune priests as just types of priests, but
somehow something is lost in the translation.

Dont get me wrong, I love d20. And if it brings back
games that otherwise were not generating much interest
then great. But the rule system often is a core
component of the flavor of the game. And I would hate
to lose that.

Clark


=====
http://www.necromancergames.com
"3rd Edition Rules, 1st Edition Feel"

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