William Olander wrote:
>
> The main strength and weakness with the CC is that it is very much a
> supplement to the Scarred Lands Campaign setting. This is great for
> anyone playing in that setting. It gives each of the monsters a
> specific feel and history. I really like the campaign setting with the
> exception of the god aweful One God per Alignment setup they have.
One major god, actually. Many lesser and demigods.
FWIW, the monsters as written are easily transported to any other
campaign setting, provided you have room in your campaign for such a
monster. However, this is true of many of the MM monsters.
> For someone who's just looking for a few monsters to throw at their
> PCs however.. perhaps not so good. Which of course is the reason
> behind the 'not suitable for common gameplay' statement. As DM, I like
> to have a specific reason why something is there though. Even if it is
> the standard 'wizard summoned creature to guard great treasure'
> excuse. The CC gives me a whole lot of ideas for plot hooks.(Hehe..
> can't wait to apply some of the MM templates on CC creatures...yikes!)
Then I suspect it succeeded in its primary goal - the monsters offer
plot hook ideas. :-)
--
Deird'Re M. Brooks | [EMAIL PROTECTED] | cam#9309026
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