>From: Lizard
>Correct me if I'm wrong, but doesn't the W/V system make the game LESS
>lethal?
I think that they're supposed to. I'm going to propose to my players that
we use the new system in D&D after we try it out.
>Do criticals (which do damage directly against WP) happen enough to
>overcome this 'extra pool' effect? (I do like the 'mook rule' though -- a
>single hit on a non-classed character kill it.)
The other balancing factor is that a hero w/ 0 vitality points is
"fatigued." Finally, an easy mechanism showing affect of combat on the
combatants, short of death.
DM
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