> lizard
>
> A situation came up in last nights game. Our wizard had just cast
> 'grease' on the floor of a room. My sorceror was in the doorway, and
> contemplated zapping the grease with Burning Hands, thus creating
> insta-conflagration.

<grin>

I remember using this very tactic in 1st edition so many years ago.  Our DM
let us get away with it once, and then said 'never do that again'.  We then
performed some oh-so-scientific experiments win the driveway (Dad chased us
out of the garage) with every kind of grease we could find.  Try as we
might, we couldn't come up with a grease that didn't burn.  However, we had
to get some pretty hot in order to do it, and most of it wasn't very
spectacular - it would singe your hair but not put third degree burns all
over your body.  Our final ruling was that the grease from the 'Grease'
spell wasn't very volatile, and needed quite a kick to get it to burn - more
than a 1st level spell could produce.

> And this brings up a slightly more on-topic point for game designers:No
> matter how much detail you put in your rulebooks, players will ALWAYS
> break the bounds.

My one and only rule for designing a campaign is that no matter how much
planning you put into it, the players ALWAYS do something you didn't expect.

-Brad

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