Eden Studios, makers of WitchcraftRPG, Armegeddon, and All Flesh must BE
Eaten games is also doing a d20 line.
You can find thier info at http://www.edenstudios.net/odyssey/

Warlock.
--
Web Warlock  [EMAIL PROTECTED]
The Other Side, http://rpghost.com/WebWarlock/
Home of the Complete Netbook of Witches and Warlocks



----- Original Message -----
From: "Clark Peterson" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, January 23, 2001 1:52 PM
Subject: Re: [ogf-d20-l] Necromancer Games Open Submission Call


> John-
>
> In response to your question, I might as well spill a
> few beans about Necromancer (and SSS) plans.
>
> You should note that Sword and Sorcery Studio is
> accepting open submissions for the Creature Collection
> 2--The Dark Menagerie. Details can be found on their
> web site (www.swordsorcery.com). That is probably the
> best opportunity to submit your monsters. There is at
> least one other d20 company doing a monster book
> (listed on Eric Noah's site, though I dont recall the
> name, and it looks pretty cool) but I dont know if
> they are taking submission.
>
> Here is the big news:
>
> We havent done a formal announcement yet (that will
> come in February), but Necromancer is now accepting
> module submissions. I figured I might as well mention
> it to the list in case anyone here wants to get a jump
> on things. Submission guidelines are in the works but
> if you want to get started, here is what we are
> looking for:
>
> We are accepting submissions for adventure modules
> that will, when completed, run between 32 and 64 pages
> in length in print. We want adventures. Dungeons.
> Towns. Whatever. Set in a generic fantasy setting.
> Just like you would submit to Dungeon Magazine.
>
> We do not want world books or extended supplements.
> Nor is Necromancer going to be doing "monster books"
> or "spell books." That is the domain of Sword and
> Sorcery Studios. We do not want wild rule variants or
> compilations of prestiege classes. Of course, you can
> feel free to invent items or monsters or spells and
> make them a part of the adventure. We want pure d20
> stuff.
>
> If you have an idea or even a partially completed
> manuscript, here is what we want the submission to
> include:
>
> 1. A short treatment or summary of the adventure (no
> more than 3 or 4 pages) detailing the setting, plot,
> characters, NPCs, challenges to be faced,
> goals/rewards and appropriate adventurer level. This
> is key to us deciding if we like your "idea" so sell
> us on that here.
>
> 2. Then we want you to fully detail one or two
> encounters from the proposed module. Use the
> submission guidelines and format from Dungeon
> Adventures Magazine (it is posted on their web site,
> http://www.wizards.com/dungeon/article.asp?x=submissions).
> You probably will want to pick up a copy of a Dungeon
> magazine to see the format. This is where you sell us
> on your skills as a writer and an adventure designer.
> We like combat, so be creative. And dont be afraid to
> make it DEADLY. We strive to be very complete in our
> descriptions of encounters for our readers, so dont
> skimp on the "Tactics" information.
>
> Note: If you already have a more complete manuscript
> prepared (more than just one or two encounters) go
> ahead and send that, but please do the treatment as
> detailed in item 1 above. You dont have to trim your
> work for the submission.
>
> 3. Keep in mind: our slogan is "Third Edition Rules,
> First Edition Feel" so please try to think about and
> include elements in your adventure that meet this
> slogan. You might also want to explain in your
> treatment how that slogan is met by your submission.
>
> 4. Please save your submission as a Word document. If
> that is a problem, email me and ask for advice on
> alternative formats.
>
> 5. Attach the document to an email and send it
> directly to me at [EMAIL PROTECTED] In your email
> please put "submission" in the subject line. Also, in
> your email please indicate your full name, mailing
> address and phone number (optional) where you can be
> reached. Also indicate the working title of the
> adventure and the page length you anticipate it being
> when completed. Use existing modules for comparison.
>
> 6. Please do your best to present the submission in a
> professional manner, well edited and proofed. You pros
> out there already know this, but just in case there
> are any "newbies" I cant stress enough that "neatness
> counts." We will be making decisions based both on the
> content you present and on how you present the
> content. Believe me, you can tell alot about an author
> by their submissions.
>
> 7. Please restrict yourself to a basic font (times,
> arial, etc). No funky fonts. Even in the title. We
> have layout guys to do all that stuff. Plus it is
> harder to read that way.
>
> You retain all rights to your submission and you are
> free to submit it elsewhere. Please, however, let me
> know if you are doing so. It has no bearing on whether
> we decide to accept the submission or not, it just
> prevents problems down the line. If any of you are
> uncomfortable with this, let me know.
>
> Also, the rate of pay has not yet been decided, though
> we will certainly treat our authors well. You also get
> author credit right on the cover of the module. For
> example, take our modules Crucible of Freya or Rappan
> Athuk. They say "by Clark Peterson and Bill Webb."
> They would say "by [you]" right on the cover for
> submission we accept. We take what is called a
> developer and producer role. Necromancer, by paying
> you, gets the rights to the work.
>
> We will review the submissions. We may either contract
> with you to develop the module or we may offer an
> option to develop the idea. Dont be discouraged if it
> takes a while to hear back from us.
>
> Remember, this isnt the formalized submission process
> yet, it is simply me giving you all (the cool d20
> people on this list) the first shot at submissions to
> Necromancer Games. Dont worry, you wont be penalized
> for submitting under this informal procedure. If
> anything, it will work to your advantage since we are
> looking for quality stuff right away for release as
> early as August of this year!
>
> If you have any questions, please email me directly. I
> appreciate the list indulging this open call.
>
> Thanks! And I look forward to your submissions.
>
> Clark Peterson
> President
> Necromancer Games
>
> =====
> http://www.necromancergames.com
> "3rd Edition Rules, 1st Edition Feel"
>
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