What I would do, is ask (politely) for a copy of the OGC relating to spell and weapon templates, and for permission to cite them in your work.
There is none--none of the weapon templates or spell templates material is OGC, at least in Arcana Unearthed. Which mightily disappointed me when i got the book: IMHO, those, along with the idea of diminished/heightened effects for spells, are the best bits of the whole book.
Frankly, if i'd known beforehand not only what was OGC, but which element si'd find the most useful/innovative, i might not've bought AU: I'm now stuck in the bind of knowing that anything like spell templates that i come up with is likely to be heavily derivative of his work [whether i intend it to or not--and how do i know i would or wouldn't have come up with similar elements to the obvious ones like "corrupt" and "blessed" had i not read his?], which isn't OGC, whereas if i'd not read the book, just read about the basic concept i'd feel free to develop my own version with a clear conscience. If i want to be absolutely clean in the derivation of my work, i have to now avoid a whole area of very cool development, because i read someone else's work on the matter, and it's not OGC but in an OGC-containing work--so i can not reuse the existing, build upon the existing, or do anything very similar of my own. [Now, as it turns out, i'm *not* that concerned--i'll make a good-faith effort to do my own thing, or only resemble his work insofar as it is "idea", and thus outside the realm of copyright, and basically act like his work didn't exist and/or i didn't read it. But it's still annoying.]
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woodelf <*>
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You can't depend on your judgement when your imagination is out of focus. _______________________________________________ Ogf-l mailing list [EMAIL PROTECTED] http://mail.opengamingfoundation.org/mailman/listinfo/ogf-l
