----- Original Message ----- 
From: "jdomsalla" <[EMAIL PROTECTED]>
> In the Introduction, after the part where I hail and praise open gaming, I
> intend to include a small section where I indicate incompatibility issues
> with other gaming products *will likely* occur.  I wish to indicate the
> following...
>
> 1. That the material is focused on a *specific* world (one of less magic and
> super-heroics then current gaming trends) and thus is balanced accordingly.
> 2. That the material is not as hard-coded for mechanical balance as most
> other products (i.e., room is made for the GM to "play around" with things
> on the RP-side of the game, especially for things like gaining a Prestige
> Class, that supercede mechanical considerations).
> 3. That some rules imported from contributing sources (i.e., OGL-published
> materials) have been slightly changed.
> 4. That some rules imported from contributing sources ("
> ") have been dramatically changed.
> 5. That unless a rule presented by QTGG from any other source is *exactly*
> what the re-user wants, he's better off obtaining the original source to see
> how it functions in the "base line" of current gaming trends (i.e., most
> d20STL games and settings).

Apart from your mention of d20stl (which could be a problem if you are not using the
licence and WOTC dont want you to say d20), I can't see anything here that looks like 
it
identifies anyone. Why not just tidy that up and use it pretty much as it is.

David Shepheard
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