----- Original Message ----- From: "jdomsalla" <[EMAIL PROTECTED]> > In the Introduction, after the part where I hail and praise open gaming, I > intend to include a small section where I indicate incompatibility issues > with other gaming products *will likely* occur. I wish to indicate the > following... > > 1. That the material is focused on a *specific* world (one of less magic and > super-heroics then current gaming trends) and thus is balanced accordingly. > 2. That the material is not as hard-coded for mechanical balance as most > other products (i.e., room is made for the GM to "play around" with things > on the RP-side of the game, especially for things like gaining a Prestige > Class, that supercede mechanical considerations). > 3. That some rules imported from contributing sources (i.e., OGL-published > materials) have been slightly changed. > 4. That some rules imported from contributing sources (" > ") have been dramatically changed. > 5. That unless a rule presented by QTGG from any other source is *exactly* > what the re-user wants, he's better off obtaining the original source to see > how it functions in the "base line" of current gaming trends (i.e., most > d20STL games and settings).
Apart from your mention of d20stl (which could be a problem if you are not using the licence and WOTC dont want you to say d20), I can't see anything here that looks like it identifies anyone. Why not just tidy that up and use it pretty much as it is. David Shepheard _______________________________________________ Ogf-l mailing list [EMAIL PROTECTED] http://mail.opengamingfoundation.org/mailman/listinfo/ogf-l