On Sun, 30 May 2004, Ian Hewitt wrote: > Would it be incredibly complicated to work with different > individuals to develop the world? My thoughts are that if it were > to be published at some time in the future contracts and payment may > lead to confusing legal issues that I would be ill equipped to deal > with. Or could I simply share any spoils made as I saw fit and fair?
Most important: Come up with a spoils-sharing agreement well in advance of the moment when there are any spoils to share. Everyone involved in the development *has* to have a written contract. It doesn't have to be a multi-page document that's been reviewed by a lawyer (although that might help), but it does have to explicitly state who gets what under which conditions. If you don't have contracts before there's money to split, you may find it hard to get agreement once there is, and if you don't have clear ownership agreements in writing it will definitely impact on your ability to interest an established company in your product. Spike Y Jones _______________________________________________ Ogf-l mailing list [EMAIL PROTECTED] http://mail.opengamingfoundation.org/mailman/listinfo/ogf-l