In a message dated 06/28/2000 10:50:12 AM Eastern Daylight Time,
[EMAIL PROTECTED] writes:
> The next question is how to turn a profit. This is by far harder than a
lot
> of
> people think. Unless 3E manages to bring back the "golden days", when rpgs
> were
> selling like hotcakes, and 10,000 unit print runs were considered the
> minimum,
> rather than a goal, no one will be getting rich off of d20 products.
I think the "golden days" are always right here, right now. The
problem, however, is that no one is tapping into them as much as they could
be. If you want to see the "golden days" again, the gaming industry (you) is
going to have to bring it out. Waiting for the customers to catch on is a
bad idea.
WotC is a good idea. The OGL... brilliant. RPGA? You bet.
Organizations like NERO... right on!
But...another module on the shelf... another web site? I dunno... it
just seems.... dirty.
If I were you, I would utilize the new D20 system/lisence for things
like teaching aids in classrooms, churches, the military, psychology, and
other useful sectors in society. Why should the gaming industry limit itself
to entertainment?
Hum. Now there is a nifty idea. Anyone interested? I'm already involved
in about a million projects, but it would be nice to do something "real".
We could pool our resources and write up a theoretical teaching plan
for, let's say, a 10 year old. I already have an idea for how we could use
the D20 system to teach basic chemistry. We could market it as a "help at
home", or "head start" kind of thing for parents who need a creative tool
for improving their kid's grades.
So... who wants to work with me on this?
: ),
Maggie
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