At 02:41 PM 9/6/00 GMT, "Faustus von Goethe" <[EMAIL PROTECTED]> wrote:
>The plain fact of the matter is, that if you are doing work that you never
>plan to sell, you probably should *not* use the OGL. You will have
>enormously more flexibility if you just take advantage of WotC's online use
>policy.
One of the goals of this effort is to replace the online use policy
with the OGL and D20 licenses, according to past statements by Ryan
Dancey on Usenet's rec.games.frp.* groups.
I don't think it's good advice that people should avoid an open
gaming license if they don't plan to sell their work. Whether you are
publishing for-profit or not-for-profit material, there is still a
benefit to an open license.
Rogers Cadenhead
E-mail: [EMAIL PROTECTED]
Web: http://www.prefect.com
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