> > I actually find that the computer in my gaming room (and the 2e
> Core rules
> > contained therein) are a distraction both to the players and the
> > GM. Partly,
> > because my players are attracted to shiney devices and Partly,
> because it
> > doesn't fit in with everything else I'm trying to do to promote a
> > Fantasy feel and stimulate the senses.
>
> It is clearly a matter of preference, and there is plenty of room in the
> market for digital products, even if not every gamer is
> interested in using
> them.  I have very little use for paper these days.  So little, in fact,
> that I use my high-speed scanner on just about everything I can
> manage.  You
> can bet I'll have a WinHelp version of the d20 SRD as soon as is
> practical.

Largely, it depends on context a lot too.  For tabletop roleplaying, PDF
documents and online distribution of gaming materials may not be the best
option.  But I'm an administrator for the Shadowland website which hosts
thousands of online players of roleplaying games (sadly, D&D is not one of
those at this time, but maybe in the future).  For these people, whose
playing groups are online and whose computers are the primary tools of their
playing (I haven't played a tabletop game in four years, but I'm running
three online games now), online distributed gaming material would be a
definite advantage.

--Jason Levine

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