>From: "Mark \"Tipop\" Williams" <[EMAIL PROTECTED]>
>
>     This discussion of RQ vs D&D3e got started because I stated that I 
>would
>rather see the Chaosium system (of which RunQuest is just one example,
>remember) become the standard in the industry over D20.  I agree that there
>are a few aspects of RuneQuest that were a little complicated, but those
>aren't inherent in the Chaosium system, as demonstrated by other Chaosium
>games, such as Elf Quest, Elric, etc.

Unfortunatly for us all, AD&D is the closest thing we have to an "industry 
standard"--it's not that far from the mark to say that "everyone" knows the 
rules.  Trying to have a "not AD&D" de-facto standard is probably about as 
hard as having a "not Microsoft" buisness software model...

Of course, the "Microsoft" in this model has come out with its own version 
of a "better standard."  All things being equal, the best reason to have the 
"default" rules be d20 is that they're so well-known (er, "will be.")

Now, if there *is* a inequality, you should use different rules.  For 
instance, if you want a gritty, deadly game, you should certainly change the 
"default" rules...  even replace them.  If you can, use the OGL--and someone 
will have no end of fun using your rules as they should be used.


DM


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