Ok folks, we are all agreed that Maggie was using her past to show
the perceptions that non-gamers might have about gaming/comic book stores.
However the problem remains: How do we get these non-gaming types to see,
want, and buy our products? Whether or not we perceive ourselves as hulking
menaces or nerdy dweebs _that is how we ARE perceived_ by most non-gamers.
Now while I don't mind that sort of public personna, I need to reach those
others to expand my customer base. So while this has been entertaining we
haven't been looking at the key problem. I gave some possibilities in a
previous email but those were specific to a convention. We need new blood.
Bob
B-)
-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]
Of course now I've read Ms. Vining's "refinement" of her statements.
Please take all vitriol in the last post with the USRDA of NaCl.
And in the future, Ms. Vining, you may want to consider prefacing a
statement like:
"Comic stores are usually disgusting. I know there is no way I am
going to be able to sell my products in conventional gaming stores because I
know my target audience will never set foot into them."
with the appropriate warning like: ALL USE OF THE PRESENT TENSE IN
THIS POST DEALS WITH _PAST_ FEELINGS AND PERCEPTIONS. PLEASE ADJUST
TENSE-SENSORS ACCORDINGLY.
The word "are" means you think comic stores are gross "now". To
denote a feeling no longer felt, you probably want something more like:
Comic stores "used" to be disgusting. Or the even more personally-oriented
"I used to find comic stores disgusting."
This grammatical lesson brought to you by the Ketchup Council.
Kuma
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