On Thu, 21 Feb 2002 11:51:09 -0800, Ryan S. Dancey wrote:
>And being "generically used" doesn't mean anything, unless the term
>was "generically used" to mean a type of product.

I have no idea what the USPTO considers to be valid evidence of prior 
use, but there are numerous examples where "D20 system" was used 
generically prior to WOTC's effort to claim it "D20 System" as a 
trademark.

A cursory Web and Usenet search finds dozens of "d20 system"
references that predate D20/OGL and refer to (a) a rule or set of
rules using a D20, (b) an entire rules system, (c) a rules system 
used in Twilight: 2000, or (d) D&D, in declining frequency.

I've included a long list at the end of this post. If WOTC was just 
claiming a trademark on the visual "D20 System" graphic as a mark, I 
could understand that. However, if no one else can use the words "D20 
system" or a soundalike such as "Free20" to describe a rules system 
or rules within a particular system, it seems like WOTC is 
appropriating words that are established in the public domain.

As a side issue, a current search of EBay turns up 334 items with D20 
as a keyword and only 16 with D20 System. A search on Amazon turns up 
35 items with D20 as a title word and 9 with D20 System. It appears 
that the marketplace is using D20 alone to refer to these products 
more often than D20 System.

The list ...

Excerpts from Web pages found using Google in April 2000:

"Combat system has been simplified.  Basically, its a d20 system now,
instead of d100, with DRMs based on 150+ variables." -- a review of
Babylon 5 Wars by Christopher Weuve

"Fading Suns uses a d20 system where players attempt to succeed at
various tasks by rolling equal to or less than a predetermined target
number." -- a catalog description from The Game Preserve

"TimeLords (and its various related systems also by Greg Porter/BTRC,
including the more distant relation, CORPS) basically uses skill
points to buy skills (at a steeply increasing cost -- it's a d20
system where an average skill of level n costs n^2 points) ..." -- a
Usenet posting by [EMAIL PROTECTED] archived on a Web site

"Harnmaster is a d100 (percentile) system. Pendragon is a d20 system.
This makes it very easy to convert between them." -- a game 
conversion system written by Lydia Leong

"The new edition of the game is basically just a reprint of the old
GDW material. Some new rules have been incorporated, especially in
character generation. The D20 system included in the original 
Empathic Sourcebook and Proto-dimensions Sourcebook Volume 1 replaces 
the D10 system in the original rulebook." -- a review of Dark 
Conspiracy 2nd Edition by Geoff Skellams

"Dark Conspiracy was the first role-playing game I ever designed from
the ground up. (As a matter of fact, although the game was published
with the GDW 'house system' from Twilight: 2000 at its core, I'd
originally built it around an experimental d20 system.)" -- game
designer Lester Smith on his home page.

"I am currently working on a d20 system for STAR FRONTIERS and would
like any suggestions and input for new rules." -- Thomas Fuller in a
1996 posting to the Star Frontiers mailing list

"Home Rules. This variant allows Alternity game players to generate
Ordinary, Good, and Amazing results using a simple d20 system." --
Wizards of the Coast on its own Web site at
http://www.wizards.com/alternity/station.asp

Excerpts from Usenet postings prior to March 2000:

"The 2nd ed. DMG magic item chart is so awful it leaves me aghast.
Percentiles work for the distribution of really rare items
sure....they're still be a 1% chance to get that Staff of the Magi,
but the d20 system raises that to 5%!"

"In developing my own game, I realized that on a twenty-unit
scale (using a d20 system) the differences between a 10 and 11 tend 
to get lost in the randomness of the die roll."

"As far as the arquebus and D&D goes it was with the game in the
beginning when you still used Chainmail's Man to Man rules but was
left out when they whent to the d20 system officially."

"The system itself is a D20 system we hashed out here (watch out what
happens when you have a bunch of computer programmers helping develop
a probabllity system)."

"Costikyan's THE PRICE OF FREEDOM had an explicit ruling that rolls
made under non-stressful circumstances get doubled. It was a d20
system, so anyone with a score of 10 could count on definitely
succeeding if she had time and equipment to make a careful go of it."

"It works within the confines of a d20 system (i.e. within the
confines of AD&D)."

"If anyone has been following my threads, I have been bashing TNE and 
the GDW D20 system."

"Many of the problems with T:2000 v2.0 were fixed by the adapting and 
refinement of what was then called the 'd20 system'."

"Also, we don't use the official GDW house system. We have the old 
Twilight: 2000 system on attributes/skills/combat. I'm sorry to say 
but I never liked the changes (I have not tried the d20 system...but 
we're happy (more or less) with the current variant (although we are 
discussing some damage/hit capacity changes))."

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