----- Original Message -----
From: "John Nephew" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, June 18, 2002 11:38 AM
Subject: Re: [Ogf-l] Economics of Open Content


> on 6/18/02 10:35 AM, Eric Nieudan at [EMAIL PROTECTED] wrote:
>
> > I think that where this discussion relates to Open Game, is that you can
see
> > OGL products as commodities for the official WotC corebooks. The big
company
> > opens its 'source' to commoditize the complements (the d20 books we
make)
> > and sell more of its own products. This sorta makes sense to me.
>
> What also makes sense are the issues of cost mentioned in the article,
with
> respect to time spent learning new game systems -- a free RPG may actually
> "cost" more than one you already know, in terms of the time you have to
> spend to learn it, teach it to your players, etc.
>
> ------------------------------------------------------
> John Nephew    voice (651) 638-0077 fax (651) 638-0084
> President, Atlas Games             www.atlas-games.com
>
>

Not to mention the time required to write up hundreds of spells, hundreds of
monsters, and hundreds of magic items. Even if I value my time as low as $1
per hour as long as I get 25 solid monsters out of a $25 book I'm getting
value for my money. And typically it takes me longer than an hour to do a
good monster write-up. And that means I'll find value in a system that gives
me access to those options.

Steven Palmer Peterson
www.Second-World-Simulations.com

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