----- Original Message ----- From: "John Nephew" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, June 18, 2002 11:38 AM Subject: Re: [Ogf-l] Economics of Open Content
> on 6/18/02 10:35 AM, Eric Nieudan at [EMAIL PROTECTED] wrote: > > > I think that where this discussion relates to Open Game, is that you can see > > OGL products as commodities for the official WotC corebooks. The big company > > opens its 'source' to commoditize the complements (the d20 books we make) > > and sell more of its own products. This sorta makes sense to me. > > What also makes sense are the issues of cost mentioned in the article, with > respect to time spent learning new game systems -- a free RPG may actually > "cost" more than one you already know, in terms of the time you have to > spend to learn it, teach it to your players, etc. > > ------------------------------------------------------ > John Nephew voice (651) 638-0077 fax (651) 638-0084 > President, Atlas Games www.atlas-games.com > > Not to mention the time required to write up hundreds of spells, hundreds of monsters, and hundreds of magic items. Even if I value my time as low as $1 per hour as long as I get 25 solid monsters out of a $25 book I'm getting value for my money. And typically it takes me longer than an hour to do a good monster write-up. And that means I'll find value in a system that gives me access to those options. Steven Palmer Peterson www.Second-World-Simulations.com _______________________________________________ Ogf-l mailing list [EMAIL PROTECTED] http://mail.opengamingfoundation.org/mailman/listinfo/ogf-l
