> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED]] On Behalf Of 
> Joe Mucchiello
> Sent: Friday, January 17, 2003 5:45 PM
> To: [EMAIL PROTECTED]
> Subject: RE: [Ogf-l] OGC on CD-ROM
> 
> As a customer, I would find that version most annoying. 
> Basically you've written every sentence twice: "affects a 
> number of people including the caster" vs. "affects WIS/2 
> people".

One version is flowery and evocative (or would be, if I had any talent),
suitable for people with more of a storytelling bent. Then the second
version (smaller, in most cases) translates that prose into game
effects.


> No matter how good your editing, something OGL will 
> end up in a story element or the story element and game 
> elements will conflict under certain circumstances. 

You're making an assertion, not a proof. I assert that the editing can
be done properly if someone tries.


> From an economic view, you are showing me the EXACT 
> fluff/crunch ratio of the book. This may not be such a good 
> thing for some people. Those who favor crunch, over time, 
> will get annoyed at the story element sections.

There's no accounting for taste. Some people like works that are heavy
on setting and story, light on mechanics.


> From my 100% OGC advocate point of view, I have to ask, what 
> have you really "protected" by keeping the story element out 
> of my hands? Most annoying is that you PIed the name of the 
> spell. Makes it completely useless from my perspective.

In this example? Not much. But I could embellish for hours and end up
with something that has real game effects and yet is 0% derivative. I
just didn't see the need to put that much effort into an example for
people to see the point. And that point is: you CAN have useful,
game-effecting text that is closed, while still opening that which must
be opened. Whether that's a good idea or not is a personal decision. I'm
just showing it can be done.

Martin L. Shoemaker

Martin L. Shoemaker Consulting, Software Design and UML Training
[EMAIL PROTECTED]
http://www.MartinLShoemaker.com
http://www.UMLBootCamp.com

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