I was attempting to imply that I like this level of detail, and feel is it
useful, even necessary. :)

-Mike

--- "Martin L. Shoemaker" <[EMAIL PROTECTED]> wrote:
> > From: [EMAIL PROTECTED] 
> > [mailto:[EMAIL PROTECTED] On Behalf Of Mike Kletch
> > Sent: Friday, February 21, 2003 3:03 PM
> > To: [EMAIL PROTECTED]
> > Subject: Re: [Ogf-l] WoTC PI to OGC Timetable?
> > 
> > 
> > You're splitting hairs here.  I like that.
> 
> I respectfully disagree. "Open Game Content" and "Product Identity" are
> terms specifically defined by the license. If they get misused, the
> conversation gets confused, and people get abused when they make mistakes
> based on this confusion. It must often be restated:
> 
> 1. There's Open Game Content, clearly indicated and released and licensed
> under the OGL.
> 
> 2. There's Product Identity, clearly identified. This is RELEASED under the
> OGL, but is NOT LICENSED under the OGL EVEN when it appears within OGC. In
> other words (as Alec has instructed us), PI has no meaning except within the
> OGL; and thus it has no meaning except when it appears within OGC. (Did I
> get close this time, Alec?)
> 
> 3. And there's regular copyrighted material that is not released under the
> OGL, period.
> 
> It is never, ever, ever correct to say "Product Identity" or "PI" when you
> mean "regular copyrighted material". It's also an incredibly common mistaken
> usage. This mistaken usage can have legal complications, so it should be
> corrected whenever the occasion arises.
> 
> Martin L. Shoemaker
> 
> Martin L. Shoemaker Consulting, Software Design and UML Training
> [EMAIL PROTECTED]
> http://www.MartinLShoemaker.com
> http://www.UMLBootCamp.com
> 
> _______________________________________________
> Ogf-l mailing list
> [EMAIL PROTECTED]
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