http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=338
[EMAIL PROTECTED] changed:
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------- Comment #1 from [EMAIL PROTECTED] 2007-04-01 02:10 -------
Opps, I must have broken it! When I added the "Music: None" option, I had music
play continously through and after battles where possible, or so I thought.
"Ideally, there should be an option for a battle formation to use the currently
playing music"
What? You just said that you tried that: "...if the battle music is
undefined.". That is, setting Music to "None" (as opposed to "Silence")
*should* make the music play right through battles... unless victory music is
set, which can't be turned off for a single battle without plotscripting (with
writegeneral I think). I can't remember what the music on a map after a battle
which interrupted it does when set to "None".
Making this a U. blocker to remind me to fix it before release.
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