Okay, but this doesn't apply to "jump to text box instead", of course... which is why it appears ABOVE the tag settings. I think I'm catching on. So, you're telling me that, if a text box 15 has: -IF tag 7 is ON, jump to text box 16 instead -ALWAYS set tag 7 to ON -IF tag 7 is ON, gain $50.
Then the user will see text box 15 (not 16), and will gain $50.? If that is the case, then I understand. Thanks. :) (-> SR --- Bob the Hamster <[EMAIL PROTECTED]> wrote: > On Mon, Apr 16, 2007 at 01:46:02AM -0700, S'orlok > Reaves wrote: > > > > Hello, > > In yetmore.bas:loadsay(), saytag(2) is checked, > and > > the appropriate tags are set to on/off. Then, the > text > > box is displayed. Finally, in game.bas, when the > box > > closes, all effects of the box are computed (inns > are > > shown, etc.) > > For the OHRRPGCEFMF, can I safely move the > > tag-setting code to appear with the code for all > other > > effects? I mean, in what possible cases are tags > > CHECKED while the box is shown? > > > > I can only think of one possible case: an NPC who > > disappears when the text box is first shown. Are > there > > any other, more serious cases? > > > > Thanks for the help, > > (-> SR > > The important part about the sequence in which the > conditionals is > checked is that the tag-setting one may effect the > conditionals that > follow it in the same box. > > --- > Bob the Hamster > _______________________________________________ > ohrrpgce mailing list > [email protected] > http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org > __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com _______________________________________________ ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
