teeemcee
2007-04-21 02:34:59 +0800 (Sat, 21 Apr 2007)
1493
Something that's been sitting unfinished for 2 or 3 months...

The script debugger still isn't finished, it needs more (and working) stepping 
commands to make following of script execution practical. 

Controls: Press F10 twice to enter advanced debug mode, which pauses the game, 
and again to exit
Pgup and pgdown select a script
V changes the viewmode between the script's execution point, local variables 
and global variables
+ and - scroll the local and global variables views
N steps until the next script is run or the current finishes. Use also to wait 
for some script to trigger
S takes a single step - doesn't work perfectly. I wasn't too sure where this 
would best step to, especially around flow control
F is meant to complete the evaluations of the arguments of the current command. 
Doesn't fully work but faster than S
U doesn't work
Any other key unpauses the game for 1 tick and is passed onto regular 
keyhandlers, so you can play in slow-mo (bad idea?)

Regular debug mode has also been enhanced with information about waiting 
scripts.

Right now I think that I would much rather strip any features for Ubersetzung 
that are buggy or incomplete than struggle with them.

Other changes:
-copypage no longer calls setvispage when copying to the current visible page - 
where it is required, it's done manually.
-made makehspeak.bat create a console app: a massive improvement for those of 
us who use the command line
-moved all the script loading and ref counting into reloadscript
---
U   wip/allmodex.bas
U   wip/game.bas
U   wip/makehspeak.bat
U   wip/mapsubs.bas
U   wip/moresubs.bas
U   wip/scrconst.bi
U   wip/yetmore.bas
U   wip/yetmore2.bas

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