http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=372





------- Comment #9 from [EMAIL PROTECTED]  2007-07-03 09:32 -------
How about this?

If we can write some code that detects the rate of n MP3 file, we can work
around this problem.

If a MP3 uses an unsupported rate, music_sdl will just refuse to play it. And
no matter which backend you use, CUSTOM will provide a warning when you try to
import an unsupported MP3.

That way, existing games like OHR SACHEN Multipack which already use
troublesome MP3s will work on music_native, and at least will not crash on
music_sdl, and the warning will discourage users from importing odd MP3 rates
in the future.

Sound reasonable?


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