http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=372
------- Comment #9 from [EMAIL PROTECTED] 2007-07-03 09:32 ------- How about this? If we can write some code that detects the rate of n MP3 file, we can work around this problem. If a MP3 uses an unsupported rate, music_sdl will just refuse to play it. And no matter which backend you use, CUSTOM will provide a warning when you try to import an unsupported MP3. That way, existing games like OHR SACHEN Multipack which already use troublesome MP3s will work on music_native, and at least will not crash on music_sdl, and the warning will discourage users from importing odd MP3 rates in the future. Sound reasonable? -- Configure bugmail: http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee. _______________________________________________ ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
