On Sat, Sep 01, 2007 at 05:39:34AM +1200, Ralph Versteegen wrote:
> On 9/1/07, Mike Caron <[EMAIL PROTECTED]> wrote:
> > I have a question. I know Vikings of Midgard is supposed to be the
> > "Tutorial" game for U*, but I was talking to TMC, and he mentioned
> > something rather important: The plotscripts in that game are horrible.
> > They work, but they look horrible, and teach nothing but bad habits.
> >
> > Things like this snippet:
> >
> > script,die in battle,begin
> >   variable(i)
> >
> >   if(check tag(tag:DO NOT DIE)==OFF)
> >   then,begin
> >    (show textbox (596),wait for key (anykey),fade screen out
> > (0,0,0),game over,end)
> >   else,begin
> >     for(i,0,3) do,begin
> >       if (get hero stat(i,stat:HP,current stat) <= 0)
> >       then (set hero stat(i,stat:HP,1))
> >     end
> >   end
> > end
> >
> > Although it works, there are some serious issues. Note that the "then,
> > begin" of the if is on a new line, and the actual content of the block
> > is on a third line, and is surrounded by parenthesis. Also note that
> > at the end of the if block is an additional "end", which was likely
> > added to compensate for the error that popped up when the extra
> > "begin" was added.
> >
> > If anyone is expected to learn tricks from them, and especially if its
> > going to be included in the official distribution, these scripts
> > really need to be cleaned up, reformatted, indented, and deWTFed.
> >
> > --
> > Mike Caron
> > Tale of the Cave
> > http://taleofthecave.com
> 
> To be fair, putting "then, begin" on a new line is something James'
> does all over the place (especially in wander), and a lot of people
> seem to have picked it up off him. While I personally find the lack of
> spaces in James' scripts a little annoying (though writing
> incomprehensible code in HSpeak is fun!), I won't complain much over
> that. But, why on earth does everyone use setvariable!
> 
> I'll start cleaning up the scripts a bit, and hope FL works off these
> (or we'll be merging in changes).
> 
> Also, RE:utility.hsi, I think some of the scripts are useful, some are
> a little unclear, but things like DoHeroChange and RunOnKeyPress
> should be left to people to write themselves.
> 
> TMC

I have mixed feelings on the subject.

I do want to see clean well-formatted new-syntax scripts as examples... 
but the scripts work, and I hate to delay ubersetzung at this point. 
Maybe this is a voxhumana kind of thing. People write a lot of bad code 
already and a few more months of bad example ain't gonna kill them :)

Any cleanup definitely needs to be coordinated with Fenrir, so we don't 
end up with unmergeable differences.

As for utility.hsi, maybe we can move the most general-purpose of those 
to plotscr.hsd and the rest can be merged into vikings.hss

---
James
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